Struct eww::RenderDescriptor [−][src]
pub struct RenderDescriptor<'a> { pub textures_to_update: &'a [&'a Texture], pub window: &'a Window, pub device: &'a Device, pub queue: &'a Queue, pub encoder: &'a mut CommandEncoder, pub render_target: &'a TextureView, pub load_operation: LoadOp<Color>, }
Fields
textures_to_update: &'a [&'a Texture]
window: &'a Window
device: &'a Device
queue: &'a Queue
encoder: &'a mut CommandEncoder
render_target: &'a TextureView
load_operation: LoadOp<Color>
Auto Trait Implementations
impl<'a> !RefUnwindSafe for RenderDescriptor<'a>
impl<'a> !Send for RenderDescriptor<'a>
impl<'a> !Sync for RenderDescriptor<'a>
impl<'a> Unpin for RenderDescriptor<'a>
impl<'a> !UnwindSafe for RenderDescriptor<'a>
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> Instrument for T
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impl<T> Instrument for T
[src]fn instrument(self, span: Span) -> Instrumented<Self>
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fn instrument(self, span: Span) -> Instrumented<Self>
[src]Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
fn in_current_span(self) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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