Struct eww::RenderDescriptor[][src]

pub struct RenderDescriptor<'a> {
    pub textures_to_update: &'a [&'a Texture],
    pub window: &'a Window,
    pub device: &'a Device,
    pub queue: &'a Queue,
    pub encoder: &'a mut CommandEncoder,
    pub render_target: &'a TextureView,
    pub load_operation: LoadOp<Color>,
}

Fields

textures_to_update: &'a [&'a Texture]window: &'a Windowdevice: &'a Devicequeue: &'a Queueencoder: &'a mut CommandEncoderrender_target: &'a TextureViewload_operation: LoadOp<Color>

Auto Trait Implementations

impl<'a> !RefUnwindSafe for RenderDescriptor<'a>

impl<'a> !Send for RenderDescriptor<'a>

impl<'a> !Sync for RenderDescriptor<'a>

impl<'a> Unpin for RenderDescriptor<'a>

impl<'a> !UnwindSafe for RenderDescriptor<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
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pub fn borrow(&self) -> &T[src]

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impl<T> BorrowMut<T> for T where
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impl<T> Downcast<T> for T

pub fn downcast(&self) -> &T

impl<T> From<T> for T[src]

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Performs the conversion.

impl<T> Instrument for T[src]

fn instrument(self, span: Span) -> Instrumented<Self>[src]

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pub fn into(self) -> U[src]

Performs the conversion.

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type Error = Infallible

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pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.

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pub fn upcast(&self) -> Option<&T>