Struct eww::RenderDescriptor[][src]

pub struct RenderDescriptor<'a> {
    pub textures_to_update: &'a [&'a Texture],
    pub window: &'a Window,
    pub device: &'a Device,
    pub queue: &'a Queue,
    pub encoder: &'a mut CommandEncoder,
    pub render_target: &'a TextureView,
    pub load_operation: LoadOp<Color>,
}

Fields

textures_to_update: &'a [&'a Texture]window: &'a Windowdevice: &'a Devicequeue: &'a Queueencoder: &'a mut CommandEncoderrender_target: &'a TextureViewload_operation: LoadOp<Color>

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