pub struct Texture {
pub texture: Texture,
pub view: TextureView,
pub sampler: Sampler,
pub format: TextureFormat,
pub size: Extent3d,
}
Expand description
Fields§
§texture: Texture
§view: TextureView
§sampler: Sampler
§format: TextureFormat
§size: Extent3d
Implementations§
Source§impl Texture
impl Texture
pub fn slice<'ts, S: RangeBounds<u32>>( &'ts self, bound_x: S, bound_y: S, bound_z: S, ) -> TextureSlice<'ts>
Trait Implementations§
Source§impl BindGroupContent for Texture
impl BindGroupContent for Texture
fn entries(visibility: ShaderStages) -> Vec<BindGroupLayoutEntry>
fn resources<'br>(&'br self) -> Vec<BindingResource<'br>>
Source§impl ColorAttachment for Texture
impl ColorAttachment for Texture
fn color_attachment_clear(&self) -> RenderPassColorAttachment<'_>
fn color_attachment_clear_with( &self, color: Color, ) -> RenderPassColorAttachment<'_>
fn color_attachment_load(&self) -> RenderPassColorAttachment<'_>
Auto Trait Implementations§
impl Freeze for Texture
impl !RefUnwindSafe for Texture
impl Send for Texture
impl Sync for Texture
impl Unpin for Texture
impl !UnwindSafe for Texture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more