pub enum WeaponSet {
Water0,
Water1,
Land0,
Land1,
Unknown(u8),
}Expand description
The different weapon-sets in game.
Variants
Water0
First water weapon set.
Water1
Second water weapon set.
Land0
First land set.
Land1
Second land set.
Unknown(u8)
An unknown weapon set.
This can be caused by bundles or anything else that uses the “weapon swap” event but is not a normal weapon set.
Trait Implementations
impl Copy for WeaponSet
impl Eq for WeaponSet
impl StructuralEq for WeaponSet
impl StructuralPartialEq for WeaponSet
Auto Trait Implementations
impl RefUnwindSafe for WeaponSet
impl Send for WeaponSet
impl Sync for WeaponSet
impl Unpin for WeaponSet
impl UnwindSafe for WeaponSet
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more