pub struct Victim {
pub alliance_id: Option<i32>,
pub character_id: Option<i32>,
pub corporation_id: Option<i32>,
pub damage_taken: i32,
pub faction_id: Option<i32>,
pub items: Option<Vec<VictimItem>>,
pub position: VictimPosition,
pub ship_type_id: i32,
}Fields§
§alliance_id: Option<i32>§character_id: Option<i32>§corporation_id: Option<i32>§damage_taken: i32§faction_id: Option<i32>§items: Option<Vec<VictimItem>>§position: VictimPosition§ship_type_id: i32Trait Implementations§
Source§impl<'de> Deserialize<'de> for Victim
impl<'de> Deserialize<'de> for Victim
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for Victim
impl RefUnwindSafe for Victim
impl Send for Victim
impl Sync for Victim
impl Unpin for Victim
impl UnwindSafe for Victim
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more