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Session

Struct Session 

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pub struct Session {
Show 39 fields pub id: SessionId, pub organization_id: String, pub harness_id: HarnessId, pub agent_id: Option<AgentId>, pub agent_version_id: Option<AgentVersionId>, pub agent_identity_id: Option<AgentIdentityId>, pub owner_principal_id: PrincipalId, pub resolved_owner_user_id: Option<Uuid>, pub owner: Option<PrincipalSummary>, pub effective_owner: Option<PrincipalSummary>, pub title: Option<String>, pub locale: Option<String>, pub preview: Option<String>, pub output_preview: Option<String>, pub tags: Vec<String>, pub model_id: Option<ModelId>, pub capabilities: Vec<AgentCapabilityConfig>, pub tools: Vec<ToolDefinition>, pub mcp_servers: ScopedMcpServers, pub system_prompt: Option<String>, pub initial_files: Vec<InitialFile>, pub hints: Option<HashMap<String, Value>>, pub network_access: Option<NetworkAccessList>, pub max_iterations: Option<usize>, pub status: SessionStatus, pub created_at: DateTime<Utc>, pub updated_at: DateTime<Utc>, pub started_at: Option<DateTime<Utc>>, pub finished_at: Option<DateTime<Utc>>, pub usage: Option<TokenUsage>, pub is_pinned: Option<bool>, pub active_schedule_count: Option<u32>, pub features: Vec<String>, pub parent_session_id: Option<SessionId>, pub subagent_name: Option<String>, pub subagent_task: Option<String>, pub subagent_status: Option<SubagentStatus>, pub blueprint_id: Option<String>, pub blueprint_config: Option<Value>,
}
Expand description

Session - instance of agentic loop execution. A session represents a single conversation with an agent.

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§id: SessionId

Unique identifier for the session (format: session_{32-hex}).

§organization_id: String

Organization this session belongs to (format: org_{32-hex}).

§harness_id: HarnessId

ID of the harness for this session (format: harness_{32-hex}).

§agent_id: Option<AgentId>

ID of the agent working in this session (format: agent_{32-hex}). Optional.

§agent_version_id: Option<AgentVersionId>

Immutable agent version captured when the session was created or rebound.

§agent_identity_id: Option<AgentIdentityId>

Optional resident agent identity for unattended/background execution.

§owner_principal_id: PrincipalId

Owning principal for this session.

§resolved_owner_user_id: Option<Uuid>

Denormalized effective human owner of the owning principal lineage.

§owner: Option<PrincipalSummary>

Owning principal summary.

§effective_owner: Option<PrincipalSummary>

Effective human owner summary.

§title: Option<String>

Human-readable title for the session.

§locale: Option<String>

Locale for localized agent behavior and formatting (BCP 47, e.g. uk-UA).

§preview: Option<String>

Preview text from the first user message (truncated).

§output_preview: Option<String>

Preview text from the last assistant response (truncated).

§tags: Vec<String>

Tags for organizing and filtering sessions.

§model_id: Option<ModelId>

LLM model ID to use for this session (format: model_{32-hex}). Overrides the agent’s default model if set.

§capabilities: Vec<AgentCapabilityConfig>

Session-level capabilities (additive to agent capabilities). Applied after agent capabilities when building RuntimeAgent.

§tools: Vec<ToolDefinition>

Client-side tools for this session (additive to agent tools).

§mcp_servers: ScopedMcpServers

Remote MCP servers scoped to this session only.

§system_prompt: Option<String>

Session-level system prompt override. Prepended to the agent’s system prompt when building RuntimeAgent.

§initial_files: Vec<InitialFile>

Session-level initial files (additive to agent initial_files). Files with matching paths override agent/harness files; new paths are appended.

§hints: Option<HashMap<String, Value>>

Session-level client hints — arbitrary key-value pairs declared by the client at session creation time. These are defaults for every turn; per-message controls.hints override these key-by-key (shallow merge).

Examples: {"setup_connection": true, "rich_media": true}

§network_access: Option<NetworkAccessList>

Network access list controlling which hosts/URLs this session can reach. Merged with harness and agent layers (allowed: intersect, blocked: union).

§max_iterations: Option<usize>

Maximum number of LLM iterations per turn for this session.

§status: SessionStatus

Current execution status of the session.

§created_at: DateTime<Utc>

Timestamp when the session was created.

§updated_at: DateTime<Utc>

Timestamp when the session was last updated.

§started_at: Option<DateTime<Utc>>

Timestamp when the session started executing.

§finished_at: Option<DateTime<Utc>>

Timestamp when the session finished (completed or failed).

§usage: Option<TokenUsage>

Cumulative token usage for all LLM calls in this session.

§is_pinned: Option<bool>

Whether this session is pinned by the current user. Only populated when the request has an authenticated user context.

§active_schedule_count: Option<u32>

Number of active (enabled) schedules for this session. Populated when the session is fetched for API responses.

§features: Vec<String>

Aggregated UI features from all active capabilities (harness + agent + session). Computed at read time from the capability registry. Known features: “file_system”, “schedules”, “secrets”, “key_value”, “sql_database”, “leased_resources”.

§parent_session_id: Option<SessionId>

Parent session that spawned this subagent. NULL for top-level sessions.

§subagent_name: Option<String>

Human-readable subagent name (“Test Runner”), unique per parent.

§subagent_task: Option<String>

Original task description given to this subagent.

§subagent_status: Option<SubagentStatus>

Subagent lifecycle status: spawning, running, completed, failed, cancelled.

§blueprint_id: Option<String>

Blueprint ID. When set, reason_activity and act_activity build RuntimeAgent from the blueprint definition instead of from harness_id/agent_id.

§blueprint_config: Option<Value>

Validated config passed by host at blueprint spawn time. Example: {"target_repo": "acme/everruns"}.

Trait Implementations§

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impl Clone for Session

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fn clone(&self) -> Session

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Session

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<'de> Deserialize<'de> for Session

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl From<&Session> for AgentConfigOverlay

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fn from(s: &Session) -> Self

Converts to this type from the input type.
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impl HasAuditTargetId for Session

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impl Serialize for Session

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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