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AgentBlueprint

Struct AgentBlueprint 

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pub struct AgentBlueprint {
    pub id: &'static str,
    pub name: &'static str,
    pub description: &'static str,
    pub model: BlueprintModel,
    pub system_prompt: &'static str,
    pub tools: Vec<Box<dyn Tool>>,
    pub max_turns: Option<usize>,
    pub config_schema: Option<Value>,
}
Expand description

Pre-built agent definition with private tools, baked-in prompt, and model selection.

Contributed by capabilities via agent_blueprints(). Spawned via spawn_subagent(blueprint: "<id>"). Blueprint tools never appear in the host agent’s tool list — they exist only inside the spawned child session.

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§id: &'static str

Unique identifier (e.g. "github_scout")

§name: &'static str

Human-readable display name

§description: &'static str

When to use this blueprint (LLM reads this for delegation decisions)

§model: BlueprintModel

Model selection strategy

§system_prompt: &'static str

Baked-in system prompt for the child agent

§tools: Vec<Box<dyn Tool>>

Private tools — only available inside the blueprint’s session

§max_turns: Option<usize>

Iteration limit (default: 20)

§config_schema: Option<Value>

JSON Schema for allowed host-provided config. None = no config accepted.

Implementations§

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impl AgentBlueprint

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pub fn tool_definitions(&self) -> Vec<ToolDefinition>

Convert blueprint tools to tool definitions (for RuntimeAgent building).

Trait Implementations§

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impl Debug for AgentBlueprint

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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