pub struct Binary;Trait Implementations§
impl Copy for Binary
Source§impl Representation for Binary
impl Representation for Binary
type Output = EventFrame
Source§fn generate(
&self,
stream: &EventStream,
) -> Result<EventFrame, RepresentationError>
fn generate( &self, stream: &EventStream, ) -> Result<EventFrame, RepresentationError>
The reference implementation, on the CPU. Always available, always the definition of what
this representation is: the GPU kernels are checked against it, not the other way round.
Source§fn generate_on(
&self,
stream: &EventStream,
_device: Device,
) -> Result<Self::Output, RepresentationError>
fn generate_on( &self, stream: &EventStream, _device: Device, ) -> Result<Self::Output, RepresentationError>
Runs on
device. Read moreAuto Trait Implementations§
impl Freeze for Binary
impl RefUnwindSafe for Binary
impl Send for Binary
impl Sync for Binary
impl Unpin for Binary
impl UnsafeUnpin for Binary
impl UnwindSafe for Binary
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more