pub struct InMemoryProjection<S, E> { /* private fields */ }
Expand description
A simple in-memory projection for testing and development.
This projection maintains its state and checkpoint in memory only, making it suitable for testing but not for production use.
Implementations§
Source§impl<S, E> InMemoryProjection<S, E>
impl<S, E> InMemoryProjection<S, E>
Sourcepub fn new(config: ProjectionConfig) -> Self
pub fn new(config: ProjectionConfig) -> Self
Creates a new in-memory projection with the given configuration.
Sourcepub async fn set_status(&self, status: ProjectionStatus) -> ProjectionResult<()>
pub async fn set_status(&self, status: ProjectionStatus) -> ProjectionResult<()>
Sets the status of the projection.
Trait Implementations§
Source§impl<S, E> Projection for InMemoryProjection<S, E>
impl<S, E> Projection for InMemoryProjection<S, E>
Source§fn config(&self) -> &ProjectionConfig
fn config(&self) -> &ProjectionConfig
Returns the configuration for this projection.
Source§fn get_state<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<Self::State>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_state<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<Self::State>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Returns the current state of the projection.
Source§fn get_status<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<ProjectionStatus>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn get_status<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<ProjectionStatus>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Returns the current status of the projection.
Source§fn load_checkpoint<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<ProjectionCheckpoint>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn load_checkpoint<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<ProjectionCheckpoint>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Loads the checkpoint from persistent storage.
Source§fn save_checkpoint<'life0, 'async_trait>(
&'life0 self,
checkpoint: ProjectionCheckpoint,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn save_checkpoint<'life0, 'async_trait>(
&'life0 self,
checkpoint: ProjectionCheckpoint,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Saves the checkpoint to persistent storage.
Source§fn apply_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_state: &'life1 mut Self::State,
_event: &'life2 Event<Self::Event>,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn apply_event<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
_state: &'life1 mut Self::State,
_event: &'life2 Event<Self::Event>,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Processes a single event, updating the projection state. Read more
Source§fn initialize_state<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<Self::State>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn initialize_state<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<Self::State>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Initializes the projection state. Read more
Source§fn apply_events<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 mut Self::State,
events: &'life2 [Event<Self::Event>],
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
fn apply_events<'life0, 'life1, 'life2, 'async_trait>(
&'life0 self,
state: &'life1 mut Self::State,
events: &'life2 [Event<Self::Event>],
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
'life2: 'async_trait,
Processes a batch of events efficiently. Read more
Source§fn on_start<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_start<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Called when the projection starts processing.
Source§fn on_stop<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_stop<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Called when the projection stops processing.
Source§fn on_pause<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_pause<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Called when the projection is paused.
Source§fn on_resume<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
fn on_resume<'life0, 'async_trait>(
&'life0 self,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
Called when the projection is resumed.
Source§fn on_error<'life0, 'life1, 'async_trait>(
&'life0 self,
error: &'life1 ProjectionError,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn on_error<'life0, 'life1, 'async_trait>(
&'life0 self,
error: &'life1 ProjectionError,
) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Called when an error occurs during processing. Read more
Auto Trait Implementations§
impl<S, E> !Freeze for InMemoryProjection<S, E>
impl<S, E> !RefUnwindSafe for InMemoryProjection<S, E>
impl<S, E> Send for InMemoryProjection<S, E>
impl<S, E> Sync for InMemoryProjection<S, E>
impl<S, E> Unpin for InMemoryProjection<S, E>
impl<S, E> UnwindSafe for InMemoryProjection<S, E>where
E: UnwindSafe,
S: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<ES> EventStoreResourceExt<ES> for ES
impl<ES> EventStoreResourceExt<ES> for ES
Source§fn into_resource(self) -> Resource<ES, Acquired>
fn into_resource(self) -> Resource<ES, Acquired>
Create an event store resource
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<D> OwoColorize for D
impl<D> OwoColorize for D
Source§fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>where
C: Color,
Set the foreground color generically Read more
Source§fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>where
C: Color,
Set the background color generically. Read more
Source§fn black(&self) -> FgColorDisplay<'_, Black, Self>
fn black(&self) -> FgColorDisplay<'_, Black, Self>
Change the foreground color to black
Source§fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
fn on_black(&self) -> BgColorDisplay<'_, Black, Self>
Change the background color to black
Source§fn red(&self) -> FgColorDisplay<'_, Red, Self>
fn red(&self) -> FgColorDisplay<'_, Red, Self>
Change the foreground color to red
Source§fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
fn on_red(&self) -> BgColorDisplay<'_, Red, Self>
Change the background color to red
Source§fn green(&self) -> FgColorDisplay<'_, Green, Self>
fn green(&self) -> FgColorDisplay<'_, Green, Self>
Change the foreground color to green
Source§fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
fn on_green(&self) -> BgColorDisplay<'_, Green, Self>
Change the background color to green
Source§fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>
Change the foreground color to yellow
Source§fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>
Change the background color to yellow
Source§fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
fn blue(&self) -> FgColorDisplay<'_, Blue, Self>
Change the foreground color to blue
Source§fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>
Change the background color to blue
Source§fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to magenta
Source§fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to magenta
Source§fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>
Change the foreground color to purple
Source§fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>
Change the background color to purple
Source§fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>
Change the foreground color to cyan
Source§fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>
Change the background color to cyan
Source§fn white(&self) -> FgColorDisplay<'_, White, Self>
fn white(&self) -> FgColorDisplay<'_, White, Self>
Change the foreground color to white
Source§fn on_white(&self) -> BgColorDisplay<'_, White, Self>
fn on_white(&self) -> BgColorDisplay<'_, White, Self>
Change the background color to white
Source§fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
fn default_color(&self) -> FgColorDisplay<'_, Default, Self>
Change the foreground color to the terminal default
Source§fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>
Change the background color to the terminal default
Source§fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>
Change the foreground color to bright black
Source§fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>
Change the background color to bright black
Source§fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>
Change the foreground color to bright red
Source§fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>
Change the background color to bright red
Source§fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>
Change the foreground color to bright green
Source§fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>
Change the background color to bright green
Source§fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>
Change the foreground color to bright yellow
Source§fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>
Change the background color to bright yellow
Source§fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>
Change the foreground color to bright blue
Source§fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>
Change the background color to bright blue
Source§fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright magenta
Source§fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright magenta
Source§fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>
Change the foreground color to bright purple
Source§fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>
Change the background color to bright purple
Source§fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>
Change the foreground color to bright cyan
Source§fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>
Change the background color to bright cyan
Source§fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>
Change the foreground color to bright white
Source§fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>
Change the background color to bright white
Source§fn bold(&self) -> BoldDisplay<'_, Self>
fn bold(&self) -> BoldDisplay<'_, Self>
Make the text bold
Source§fn dimmed(&self) -> DimDisplay<'_, Self>
fn dimmed(&self) -> DimDisplay<'_, Self>
Make the text dim
Source§fn italic(&self) -> ItalicDisplay<'_, Self>
fn italic(&self) -> ItalicDisplay<'_, Self>
Make the text italicized
Source§fn underline(&self) -> UnderlineDisplay<'_, Self>
fn underline(&self) -> UnderlineDisplay<'_, Self>
Make the text underlined
Source§fn blink(&self) -> BlinkDisplay<'_, Self>
fn blink(&self) -> BlinkDisplay<'_, Self>
Make the text blink
Source§fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
fn blink_fast(&self) -> BlinkFastDisplay<'_, Self>
Make the text blink (but fast!)
Source§fn reversed(&self) -> ReversedDisplay<'_, Self>
fn reversed(&self) -> ReversedDisplay<'_, Self>
Swap the foreground and background colors
Hide the text
Source§fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>
Cross out the text
Source§fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either
OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read moreSource§fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either
OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read moreSource§fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
Source§fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self,
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
Source§fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
Source§fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.
Source§impl<S> SubscriptionResourceExt<S> for S
impl<S> SubscriptionResourceExt<S> for S
Source§fn into_resource(self) -> Resource<S, Acquired>
fn into_resource(self) -> Resource<S, Acquired>
Create a subscription resource