Struct InMemoryProjection

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pub struct InMemoryProjection<S, E> { /* private fields */ }
Expand description

A simple in-memory projection for testing and development.

This projection maintains its state and checkpoint in memory only, making it suitable for testing but not for production use.

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impl<S, E> InMemoryProjection<S, E>
where S: Send + Sync + Debug + Clone + Default, E: Send + Sync + Debug + PartialEq + Eq,

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pub fn new(config: ProjectionConfig) -> Self

Creates a new in-memory projection with the given configuration.

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pub async fn set_status(&self, status: ProjectionStatus) -> ProjectionResult<()>

Sets the status of the projection.

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impl<S: Debug, E: Debug> Debug for InMemoryProjection<S, E>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<S, E> Projection for InMemoryProjection<S, E>
where S: Send + Sync + Debug + Clone + Default + 'static, E: Send + Sync + Debug + PartialEq + Eq + 'static,

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type State = S

The type of the projection’s state.
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type Event = E

The type of events this projection processes.
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fn config(&self) -> &ProjectionConfig

Returns the configuration for this projection.
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fn get_state<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ProjectionResult<Self::State>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Returns the current state of the projection.
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fn get_status<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ProjectionResult<ProjectionStatus>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Returns the current status of the projection.
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fn load_checkpoint<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ProjectionResult<ProjectionCheckpoint>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Loads the checkpoint from persistent storage.
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fn save_checkpoint<'life0, 'async_trait>( &'life0 self, checkpoint: ProjectionCheckpoint, ) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Saves the checkpoint to persistent storage.
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fn apply_event<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, _state: &'life1 mut Self::State, _event: &'life2 Event<Self::Event>, ) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Processes a single event, updating the projection state. Read more
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fn initialize_state<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ProjectionResult<Self::State>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Initializes the projection state. Read more
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fn apply_events<'life0, 'life1, 'life2, 'async_trait>( &'life0 self, state: &'life1 mut Self::State, events: &'life2 [Event<Self::Event>], ) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait, 'life2: 'async_trait,

Processes a batch of events efficiently. Read more
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fn on_start<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Called when the projection starts processing.
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fn on_stop<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Called when the projection stops processing.
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fn on_pause<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Called when the projection is paused.
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fn on_resume<'life0, 'async_trait>( &'life0 self, ) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

Called when the projection is resumed.
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fn on_error<'life0, 'life1, 'async_trait>( &'life0 self, error: &'life1 ProjectionError, ) -> Pin<Box<dyn Future<Output = ProjectionResult<()>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Called when an error occurs during processing. Read more
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fn should_process_event(&self, event: &Event<Self::Event>) -> bool

Determines if this projection should process the given event. Read more
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fn interested_streams(&self) -> Vec<StreamId>

Returns the streams this projection is interested in. Read more

Auto Trait Implementations§

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impl<S, E> !Freeze for InMemoryProjection<S, E>

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impl<S, E> !RefUnwindSafe for InMemoryProjection<S, E>

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impl<S, E> Send for InMemoryProjection<S, E>
where E: Send, S: Send,

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impl<S, E> Sync for InMemoryProjection<S, E>
where E: Sync, S: Send + Sync,

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impl<S, E> Unpin for InMemoryProjection<S, E>
where E: Unpin, S: Unpin,

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impl<S, E> UnwindSafe for InMemoryProjection<S, E>
where E: UnwindSafe, S: UnwindSafe,

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<ES> EventStoreResourceExt<ES> for ES

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fn into_resource(self) -> Resource<ES, Acquired>

Create an event store resource
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<D> OwoColorize for D

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fn fg<C>(&self) -> FgColorDisplay<'_, C, Self>
where C: Color,

Set the foreground color generically Read more
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fn bg<C>(&self) -> BgColorDisplay<'_, C, Self>
where C: Color,

Set the background color generically. Read more
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fn black(&self) -> FgColorDisplay<'_, Black, Self>

Change the foreground color to black
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fn on_black(&self) -> BgColorDisplay<'_, Black, Self>

Change the background color to black
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fn red(&self) -> FgColorDisplay<'_, Red, Self>

Change the foreground color to red
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fn on_red(&self) -> BgColorDisplay<'_, Red, Self>

Change the background color to red
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fn green(&self) -> FgColorDisplay<'_, Green, Self>

Change the foreground color to green
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fn on_green(&self) -> BgColorDisplay<'_, Green, Self>

Change the background color to green
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fn yellow(&self) -> FgColorDisplay<'_, Yellow, Self>

Change the foreground color to yellow
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fn on_yellow(&self) -> BgColorDisplay<'_, Yellow, Self>

Change the background color to yellow
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fn blue(&self) -> FgColorDisplay<'_, Blue, Self>

Change the foreground color to blue
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fn on_blue(&self) -> BgColorDisplay<'_, Blue, Self>

Change the background color to blue
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fn magenta(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to magenta
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fn on_magenta(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to magenta
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fn purple(&self) -> FgColorDisplay<'_, Magenta, Self>

Change the foreground color to purple
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fn on_purple(&self) -> BgColorDisplay<'_, Magenta, Self>

Change the background color to purple
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fn cyan(&self) -> FgColorDisplay<'_, Cyan, Self>

Change the foreground color to cyan
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fn on_cyan(&self) -> BgColorDisplay<'_, Cyan, Self>

Change the background color to cyan
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fn white(&self) -> FgColorDisplay<'_, White, Self>

Change the foreground color to white
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fn on_white(&self) -> BgColorDisplay<'_, White, Self>

Change the background color to white
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fn default_color(&self) -> FgColorDisplay<'_, Default, Self>

Change the foreground color to the terminal default
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fn on_default_color(&self) -> BgColorDisplay<'_, Default, Self>

Change the background color to the terminal default
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fn bright_black(&self) -> FgColorDisplay<'_, BrightBlack, Self>

Change the foreground color to bright black
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fn on_bright_black(&self) -> BgColorDisplay<'_, BrightBlack, Self>

Change the background color to bright black
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fn bright_red(&self) -> FgColorDisplay<'_, BrightRed, Self>

Change the foreground color to bright red
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fn on_bright_red(&self) -> BgColorDisplay<'_, BrightRed, Self>

Change the background color to bright red
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fn bright_green(&self) -> FgColorDisplay<'_, BrightGreen, Self>

Change the foreground color to bright green
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fn on_bright_green(&self) -> BgColorDisplay<'_, BrightGreen, Self>

Change the background color to bright green
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fn bright_yellow(&self) -> FgColorDisplay<'_, BrightYellow, Self>

Change the foreground color to bright yellow
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fn on_bright_yellow(&self) -> BgColorDisplay<'_, BrightYellow, Self>

Change the background color to bright yellow
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fn bright_blue(&self) -> FgColorDisplay<'_, BrightBlue, Self>

Change the foreground color to bright blue
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fn on_bright_blue(&self) -> BgColorDisplay<'_, BrightBlue, Self>

Change the background color to bright blue
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fn bright_magenta(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright magenta
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fn on_bright_magenta(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright magenta
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fn bright_purple(&self) -> FgColorDisplay<'_, BrightMagenta, Self>

Change the foreground color to bright purple
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fn on_bright_purple(&self) -> BgColorDisplay<'_, BrightMagenta, Self>

Change the background color to bright purple
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fn bright_cyan(&self) -> FgColorDisplay<'_, BrightCyan, Self>

Change the foreground color to bright cyan
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fn on_bright_cyan(&self) -> BgColorDisplay<'_, BrightCyan, Self>

Change the background color to bright cyan
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fn bright_white(&self) -> FgColorDisplay<'_, BrightWhite, Self>

Change the foreground color to bright white
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fn on_bright_white(&self) -> BgColorDisplay<'_, BrightWhite, Self>

Change the background color to bright white
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fn bold(&self) -> BoldDisplay<'_, Self>

Make the text bold
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fn dimmed(&self) -> DimDisplay<'_, Self>

Make the text dim
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fn italic(&self) -> ItalicDisplay<'_, Self>

Make the text italicized
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fn underline(&self) -> UnderlineDisplay<'_, Self>

Make the text underlined
Make the text blink
Make the text blink (but fast!)
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fn reversed(&self) -> ReversedDisplay<'_, Self>

Swap the foreground and background colors
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fn hidden(&self) -> HiddenDisplay<'_, Self>

Hide the text
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fn strikethrough(&self) -> StrikeThroughDisplay<'_, Self>

Cross out the text
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fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the foreground color at runtime. Only use if you do not know which color will be used at compile-time. If the color is constant, use either OwoColorize::fg or a color-specific method, such as OwoColorize::green, Read more
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fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self>
where Color: DynColor,

Set the background color at runtime. Only use if you do not know what color to use at compile-time. If the color is constant, use either OwoColorize::bg or a color-specific method, such as OwoColorize::on_yellow, Read more
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fn fg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the foreground color to a specific RGB value.
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fn bg_rgb<const R: u8, const G: u8, const B: u8>( &self, ) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>

Set the background color to a specific RGB value.
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fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>

Sets the foreground color to an RGB value.
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fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>

Sets the background color to an RGB value.
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fn style(&self, style: Style) -> Styled<&Self>

Apply a runtime-determined style
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impl<S> SubscriptionResourceExt<S> for S

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fn into_resource(self) -> Resource<S, Acquired>

Create a subscription resource
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more