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EveApi

Struct EveApi 

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pub struct EveApi { /* private fields */ }
Expand description

The main struct you will use.

Eve_api struct is backed internally by ARCs, you can use it in async, and clone it with little overhead.

async {
    let client_id = std::env::var("CLIENT_ID").expect("CLIENT_ID needed as environment variable");
    let client_secret = std::env::var("CLIENT_SECRET").expect("CLIENT_SECRET missing");
    let scopes = vec!["publicData"];
    let params = EveApiParam {
        client_id,
        client_secret,
        scopes,
        token_path: None,
    };
    let eve_api = eve_esi_api::EveApi::new(params).await?;
    println!("logged as {}", eve_api.character().character_name);
    let regions = eve_esi_api::universe::all_regions(eve_api.client()).await?;
}

Api calls take a reference to a client. They are grouped by eve-esi groups structure : universe, wallet, market are currently implemented

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impl EveApi

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pub async fn new(params: EveApiParam) -> Result<Self, EveEsiError>

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pub fn client(&self) -> &ApiClient

client to give in api calls

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pub fn character(&self) -> &Verify

logged character

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impl Clone for EveApi

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fn clone(&self) -> EveApi

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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