Struct evdev::Device [−][src]
pub struct Device { /* fields omitted */ }
Expand description
A physical or virtual device supported by evdev.
Each device corresponds to a path typically found in /dev/input
, and supports access via
one or more “types”. For example, an optical mouse has buttons that are represented by “keys”,
and reflects changes in its position via “relative axis” reports.
This type specifically is a wrapper over RawDevice
,that synchronizes with the kernel’s
state when events are dropped.
If fetch_events()
isn’t called often enough and the kernel drops events from its internal
buffer, synthetic events will be injected into the iterator returned by fetch_events()
and
Device::cached_state()
will be kept up to date when fetch_events()
is called.
Implementations
impl Device
[src]
impl Device
[src]pub fn open(path: impl AsRef<Path>) -> Result<Device>
[src]
pub fn open(path: impl AsRef<Path>) -> Result<Device>
[src]Opens a device, given its system path.
Paths are typically something like /dev/input/event0
.
pub fn cached_state(&self) -> &DeviceState
[src]
pub fn cached_state(&self) -> &DeviceState
[src]Returns the synchronization engine’s current understanding (cache) of the device state.
Note that this represents the internal cache of the synchronization engine as of the last
entry that was pulled out. The advantage to calling this instead of invoking
get_key_state
and the like directly is speed: because reading this cache doesn’t require any syscalls it’s
easy to do inside a tight loop. The downside is that if the stream is not being driven quickly,
this can very quickly get desynchronized from the kernel and provide inaccurate data.
pub fn physical_path(&self) -> Option<&str>
[src]
pub fn physical_path(&self) -> Option<&str>
[src]Returns the device’s physical location, either as set by the caller or as read from the kernel.
pub fn unique_name(&self) -> Option<&str>
[src]
pub fn unique_name(&self) -> Option<&str>
[src]Returns the user-defined “unique name” of the device, if one has been set.
pub fn input_id(&self) -> InputId
[src]
pub fn input_id(&self) -> InputId
[src]Returns a struct containing bustype, vendor, product, and version identifiers
pub fn properties(&self) -> &AttributeSetRef<PropType>
[src]
pub fn properties(&self) -> &AttributeSetRef<PropType>
[src]Returns the set of supported “properties” for the device (see INPUT_PROP_*
in kernel headers)
pub fn driver_version(&self) -> (u8, u8, u8)
[src]
pub fn driver_version(&self) -> (u8, u8, u8)
[src]Returns a tuple of the driver version containing major, minor, rev
pub fn supported_events(&self) -> &AttributeSetRef<EventType>
[src]
pub fn supported_events(&self) -> &AttributeSetRef<EventType>
[src]Returns a set of the event types supported by this device (Key, Switch, etc)
If you’re interested in the individual keys or switches supported, it’s probably easier
to just call the appropriate supported_*
function instead.
pub fn supported_keys(&self) -> Option<&AttributeSetRef<Key>>
[src]
pub fn supported_keys(&self) -> Option<&AttributeSetRef<Key>>
[src]Returns the set of supported keys reported by the device.
For keyboards, this is the set of all possible keycodes the keyboard may emit. Controllers, mice, and other peripherals may also report buttons as keys.
Examples
use evdev::{Device, Key}; let device = Device::open("/dev/input/event0")?; // Does this device have an ENTER key? let supported = device.supported_keys().map_or(false, |keys| keys.contains(Key::KEY_ENTER));
pub fn supported_relative_axes(
&self
) -> Option<&AttributeSetRef<RelativeAxisType>>
[src]
pub fn supported_relative_axes(
&self
) -> Option<&AttributeSetRef<RelativeAxisType>>
[src]Returns the set of supported “relative axes” reported by the device.
Standard mice will generally report REL_X
and REL_Y
along with wheel if supported.
Examples
use evdev::{Device, RelativeAxisType}; let device = Device::open("/dev/input/event0")?; // Does the device have a scroll wheel? let supported = device .supported_relative_axes() .map_or(false, |axes| axes.contains(RelativeAxisType::REL_WHEEL));
pub fn supported_absolute_axes(
&self
) -> Option<&AttributeSetRef<AbsoluteAxisType>>
[src]
pub fn supported_absolute_axes(
&self
) -> Option<&AttributeSetRef<AbsoluteAxisType>>
[src]Returns the set of supported “absolute axes” reported by the device.
These are most typically supported by joysticks and touchpads.
Examples
use evdev::{Device, AbsoluteAxisType}; let device = Device::open("/dev/input/event0")?; // Does the device have an absolute X axis? let supported = device .supported_absolute_axes() .map_or(false, |axes| axes.contains(AbsoluteAxisType::ABS_X));
pub fn supported_switches(&self) -> Option<&AttributeSetRef<SwitchType>>
[src]
pub fn supported_switches(&self) -> Option<&AttributeSetRef<SwitchType>>
[src]Returns the set of supported switches reported by the device.
These are typically used for things like software switches on laptop lids (which the system reacts to by suspending or locking), or virtual switches to indicate whether a headphone jack is plugged in (used to disable external speakers).
Examples
use evdev::{Device, SwitchType}; let device = Device::open("/dev/input/event0")?; // Does the device report a laptop lid switch? let supported = device .supported_switches() .map_or(false, |axes| axes.contains(SwitchType::SW_LID));
pub fn supported_leds(&self) -> Option<&AttributeSetRef<LedType>>
[src]
pub fn supported_leds(&self) -> Option<&AttributeSetRef<LedType>>
[src]Returns a set of supported LEDs on the device.
Most commonly these are state indicator lights for things like Scroll Lock, but they can also be found in cameras and other devices.
pub fn misc_properties(&self) -> Option<&AttributeSetRef<MiscType>>
[src]
pub fn misc_properties(&self) -> Option<&AttributeSetRef<MiscType>>
[src]Returns a set of supported “miscellaneous” capabilities.
Aside from vendor-specific key scancodes, most of these are uncommon.
pub fn supported_sounds(&self) -> Option<&AttributeSetRef<SoundType>>
[src]
pub fn supported_sounds(&self) -> Option<&AttributeSetRef<SoundType>>
[src]Returns the set of supported simple sounds supported by a device.
You can use these to make really annoying beep sounds come from an internal self-test speaker, for instance.
pub fn get_key_state(&self) -> Result<AttributeSet<Key>>
[src]
pub fn get_key_state(&self) -> Result<AttributeSet<Key>>
[src]Retrieve the current keypress state directly via kernel syscall.
pub fn get_abs_state(&self) -> Result<[input_absinfo; 64]>
[src]
pub fn get_abs_state(&self) -> Result<[input_absinfo; 64]>
[src]Retrieve the current absolute axis state directly via kernel syscall.
pub fn get_switch_state(&self) -> Result<AttributeSet<SwitchType>>
[src]
pub fn get_switch_state(&self) -> Result<AttributeSet<SwitchType>>
[src]Retrieve the current switch state directly via kernel syscall.
pub fn get_led_state(&self) -> Result<AttributeSet<LedType>>
[src]
pub fn get_led_state(&self) -> Result<AttributeSet<LedType>>
[src]Retrieve the current LED state directly via kernel syscall.
pub fn fetch_events(&mut self) -> Result<FetchEventsSynced<'_>>
[src]
pub fn fetch_events(&mut self) -> Result<FetchEventsSynced<'_>>
[src]Fetches and returns events from the kernel ring buffer, doing synchronization on SYN_DROPPED.
By default this will block until events are available. Typically, users will want to call this in a tight loop within a thread. Will insert “fake” events.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Device
impl Send for Device
impl Sync for Device
impl Unpin for Device
impl UnwindSafe for Device
Blanket Implementations
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[src]
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[src]
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