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EuvGestureState

Struct EuvGestureState 

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pub struct EuvGestureState {
    pub last_gesture: Signal<Option<EuvGesture>>,
    pub drag: Signal<Option<EuvDrag>>,
    pub pinch: Signal<Option<EuvPinch>>,
    pub on_start: Option<Rc<dyn Fn(Event)>>,
    pub on_move: Option<Rc<dyn Fn(Event)>>,
    pub on_end: Option<Rc<dyn Fn(Event)>>,
    pub on_cancel: Option<Rc<dyn Fn(Event)>>,
}
Expand description

Live gesture state produced by EuvGestureRecognizer::use_gesture.

The three continuous signals are always mounted. The discrete last_gesture signal only changes when a gesture completes, so a view that renders it does not re-render on every touchmove.

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§last_gesture: Signal<Option<EuvGesture>>

The most recently completed single-finger gesture, or None when no gesture has completed since the hook was mounted.

§drag: Signal<Option<EuvDrag>>

The in-progress drag, or None when no finger is dragging.

§pinch: Signal<Option<EuvPinch>>

The in-progress two-finger pinch, or None when fewer than two fingers are down.

§on_start: Option<Rc<dyn Fn(Event)>>

Handler for ontouchstart; begins a new gesture sequence.

§on_move: Option<Rc<dyn Fn(Event)>>

Handler for ontouchmove; updates the drag and pinch signals.

§on_end: Option<Rc<dyn Fn(Event)>>

Handler for ontouchend; completes the gesture.

§on_cancel: Option<Rc<dyn Fn(Event)>>

Handler for ontouchcancel; abandons the gesture.

Implementations§

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impl EuvGestureState

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pub fn get_last_gesture(&self) -> Signal<Option<EuvGesture>>

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pub fn get_mut_last_gesture(&mut self) -> &mut Signal<Option<EuvGesture>>

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pub fn set_last_gesture(&mut self, val: Signal<Option<EuvGesture>>) -> &mut Self

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pub fn get_drag(&self) -> Signal<Option<EuvDrag>>

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pub fn get_mut_drag(&mut self) -> &mut Signal<Option<EuvDrag>>

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pub fn set_drag(&mut self, val: Signal<Option<EuvDrag>>) -> &mut Self

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pub fn get_pinch(&self) -> Signal<Option<EuvPinch>>

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pub fn get_mut_pinch(&mut self) -> &mut Signal<Option<EuvPinch>>

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pub fn set_pinch(&mut self, val: Signal<Option<EuvPinch>>) -> &mut Self

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pub fn get_on_start(&self) -> Rc<dyn Fn(Event) + 'static>

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pub fn try_get_on_start(&self) -> &Option<Rc<dyn Fn(Event) + 'static>>

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pub fn get_mut_on_start(&mut self) -> &mut Option<Rc<dyn Fn(Event) + 'static>>

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pub fn set_on_start( &mut self, val: Option<Rc<dyn Fn(Event) + 'static>>, ) -> &mut Self

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pub fn get_on_move(&self) -> Rc<dyn Fn(Event) + 'static>

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pub fn try_get_on_move(&self) -> &Option<Rc<dyn Fn(Event) + 'static>>

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pub fn get_mut_on_move(&mut self) -> &mut Option<Rc<dyn Fn(Event) + 'static>>

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pub fn set_on_move( &mut self, val: Option<Rc<dyn Fn(Event) + 'static>>, ) -> &mut Self

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pub fn get_on_end(&self) -> Rc<dyn Fn(Event) + 'static>

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pub fn try_get_on_end(&self) -> &Option<Rc<dyn Fn(Event) + 'static>>

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pub fn get_mut_on_end(&mut self) -> &mut Option<Rc<dyn Fn(Event) + 'static>>

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pub fn set_on_end( &mut self, val: Option<Rc<dyn Fn(Event) + 'static>>, ) -> &mut Self

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pub fn get_on_cancel(&self) -> Rc<dyn Fn(Event) + 'static>

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pub fn try_get_on_cancel(&self) -> &Option<Rc<dyn Fn(Event) + 'static>>

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pub fn get_mut_on_cancel(&mut self) -> &mut Option<Rc<dyn Fn(Event) + 'static>>

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pub fn set_on_cancel( &mut self, val: Option<Rc<dyn Fn(Event) + 'static>>, ) -> &mut Self

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impl EuvGestureState

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pub fn new( last_gesture: Signal<Option<EuvGesture>>, drag: Signal<Option<EuvDrag>>, pinch: Signal<Option<EuvPinch>>, on_start: Option<Rc<dyn Fn(Event)>>, on_move: Option<Rc<dyn Fn(Event)>>, on_end: Option<Rc<dyn Fn(Event)>>, on_cancel: Option<Rc<dyn Fn(Event)>>, ) -> Self

Trait Implementations§

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impl Clone for EuvGestureState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more

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