pub struct VertexAttribute { /* private fields */ }Expand description
A single vertex attribute within a vertex buffer layout.
Mirrors the fields of GPUVertexAttribute exactly. The shader location
is the @location(N) qualifier in the WGSL source. The offset is in
bytes from the start of the vertex, and format is one of the
WGSL vertex format strings (e.g. "float32x4", "unorm8x4").
Implementations§
Source§impl VertexAttribute
impl VertexAttribute
pub fn get_shader_location(&self) -> u32
pub fn get_offset(&self) -> u64
pub fn get_format(&self) -> &'static str
Trait Implementations§
Source§impl Clone for VertexAttribute
impl Clone for VertexAttribute
Source§fn clone(&self) -> VertexAttribute
fn clone(&self) -> VertexAttribute
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for VertexAttribute
Source§impl Debug for VertexAttribute
impl Debug for VertexAttribute
impl Eq for VertexAttribute
Source§impl Hash for VertexAttribute
impl Hash for VertexAttribute
Source§impl PartialEq for VertexAttribute
impl PartialEq for VertexAttribute
impl StructuralPartialEq for VertexAttribute
Auto Trait Implementations§
impl Freeze for VertexAttribute
impl RefUnwindSafe for VertexAttribute
impl Send for VertexAttribute
impl Sync for VertexAttribute
impl Unpin for VertexAttribute
impl UnsafeUnpin for VertexAttribute
impl UnwindSafe for VertexAttribute
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more