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GlRenderState

Struct GlRenderState 

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pub struct GlRenderState { /* private fields */ }
Expand description

The whole fixed-function state of one draw, as a single Copy value.

The point of bundling these six fields into one struct is that it can be diffed field by field against the state currently bound, so WebGl2Backend::apply_state issues a GL call only for what actually changed. A renderer that calls enable, depthFunc, depthMask, blendFunc, blendEquation, cullFace, frontFace, colorMask, scissor, and viewport unconditionally pays for a dozen redundant calls per draw, each one a validation check inside the driver.

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impl GlRenderState

Implements default construction for the fixed-function state shadow.

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pub fn context_defaults(width: i32, height: i32) -> GlRenderState

Builds the state a freshly created WebGL 2 context is actually in.

Every value here is one the driver has already set up, not a zero placeholder, and that is the point: seeding the diffing shadow with the real defaults means the first WebGl2Backend::apply_state emits only the calls that genuinely differ from what the driver already did, rather than a dozen redundant re-assertions. Getting a single default wrong would instead leave one field permanently un-applied, because the diff would consider it unchanged forever.

Depth test off, depth write on, LEQUAL once enabled; blending off; culling off with counter-clockwise front faces; all four color channels writable; scissor off; viewport covering the given size.

§Arguments
  • i32 - The viewport width in pixels.
  • i32 - The viewport height in pixels.
§Returns
  • GlRenderState - The state a new context starts in.
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impl GlRenderState

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pub fn get_depth(&self) -> &GlDepthState

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pub fn get_mut_depth(&mut self) -> &mut GlDepthState

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pub fn set_depth(&mut self, val: GlDepthState) -> &mut Self

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pub fn get_blend(&self) -> &GlBlendState

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pub fn get_mut_blend(&mut self) -> &mut GlBlendState

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pub fn set_blend(&mut self, val: GlBlendState) -> &mut Self

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pub fn get_cull(&self) -> &GlCullState

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pub fn get_mut_cull(&mut self) -> &mut GlCullState

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pub fn set_cull(&mut self, val: GlCullState) -> &mut Self

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pub fn get_color_mask(&self) -> &GlColorMask

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pub fn get_mut_color_mask(&mut self) -> &mut GlColorMask

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pub fn set_color_mask(&mut self, val: GlColorMask) -> &mut Self

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pub fn get_scissor(&self) -> GlScissor

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pub fn try_get_scissor(&self) -> &Option<GlScissor>

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pub fn get_mut_scissor(&mut self) -> &mut Option<GlScissor>

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pub fn set_scissor(&mut self, val: Option<GlScissor>) -> &mut Self

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pub fn get_viewport(&self) -> &GlViewport

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pub fn get_mut_viewport(&mut self) -> &mut GlViewport

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pub fn set_viewport(&mut self, val: GlViewport) -> &mut Self

Trait Implementations§

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impl Clone for GlRenderState

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fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for GlRenderState

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impl Debug for GlRenderState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for GlRenderState

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fn eq(&self, other: &Self) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for GlRenderState

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = !

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<S, T> Upcast<T> for S
where T: UpcastFrom<S> + ?Sized, S: ?Sized,

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fn upcast(&self) -> &T
where Self: ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider ref type within the Wasm bindgen generics type system. Read more
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fn upcast_into(self) -> T
where Self: Sized + ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider type within the Wasm bindgen generics type system. Read more