Skip to main content

SpriteSheet

Struct SpriteSheet 

Source
pub struct SpriteSheet { /* private fields */ }
Expand description

Defines a sprite sheet with uniform frame grid dimensions.

Implementations§

Source§

impl SpriteSheet

Implements frame extraction, rendering, and animation creation for SpriteSheet.

Source

pub fn from_image( image: HtmlImageElement, frame_width: f64, frame_height: f64, ) -> SpriteSheet

Creates a new sprite sheet from an image element and uniform frame dimensions.

Computes the grid columns and rows from the image dimensions and frame size.

§Arguments
  • HtmlImageElement - The sprite sheet image.
  • f64 - The width of each frame.
  • f64 - The height of each frame.
§Returns
  • SpriteSheet - The new sprite sheet.
Source

pub fn frame_source(&self, index: u32) -> Rect

Returns the source rectangle for the frame at the given grid index.

§Arguments
  • u32 - The frame index (left-to-right, top-to-bottom).
§Returns
  • Rect - The source rectangle.
Source

pub fn frame(&self, index: u32) -> SpriteFrame

Creates a frame at the given grid index with a default duration.

§Arguments
  • u32 - The frame index.
§Returns
  • SpriteFrame - The new frame.
Source

pub fn animation( &self, name: &str, start: u32, end: u32, mode: AnimationMode, ) -> SpriteAnimation

Creates an animation from a range of frame indices.

§Arguments
  • &str - The animation name.
  • u32 - The starting frame index (inclusive).
  • u32 - The ending frame index (exclusive).
  • AnimationMode - The playback mode.
§Returns
  • SpriteAnimation - The new animation.
Source

pub fn draw_frame( &self, context: &CanvasRenderingContext2d, frame_index: u32, transform: &Transform2D, )

Draws a static (non-animated) sprite frame onto the canvas.

§Arguments
  • &CanvasRenderingContext2d - The canvas context.
  • u32 - The frame index to draw.
  • &Transform2D - The world-space transform to apply.
Source§

impl SpriteSheet

Source

pub fn get_image(&self) -> &HtmlImageElement

Source

pub fn get_mut_image(&mut self) -> &mut HtmlImageElement

Source

pub fn set_image(&mut self, val: HtmlImageElement) -> &mut Self

Source

pub fn get_frame_width(&self) -> f64

Source

pub fn get_mut_frame_width(&mut self) -> &mut f64

Source

pub fn set_frame_width(&mut self, val: f64) -> &mut Self

Source

pub fn get_frame_height(&self) -> f64

Source

pub fn get_mut_frame_height(&mut self) -> &mut f64

Source

pub fn set_frame_height(&mut self, val: f64) -> &mut Self

Source§

impl SpriteSheet

Source

pub fn new( image: HtmlImageElement, frame_width: f64, frame_height: f64, columns: u32, rows: u32, ) -> Self

Trait Implementations§

Source§

impl Clone for SpriteSheet

Source§

fn clone(&self) -> SpriteSheet

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for SpriteSheet

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for SpriteSheet

Source§

fn eq(&self, other: &SpriteSheet) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl StructuralPartialEq for SpriteSheet

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<S, T> Upcast<T> for S
where T: UpcastFrom<S> + ?Sized, S: ?Sized,

Source§

fn upcast(&self) -> &T
where Self: ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider ref type within the Wasm bindgen generics type system. Read more
Source§

fn upcast_into(self) -> T
where Self: Sized + ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider type within the Wasm bindgen generics type system. Read more