Skip to main content

GlRenderStateInit

Struct GlRenderStateInit 

Source
pub struct GlRenderStateInit {
    pub depth: GlDepthState,
    pub blend: GlBlendState,
    pub cull: GlCullState,
    pub color_mask: GlColorMask,
    pub scissor: Option<GlScissor>,
    pub viewport: GlViewport,
}
Expand description

Constructor inputs for GlRenderState.

GlRenderState::context_defaults is the only way to build one today, and it hard-codes the state a freshly created GL context happens to be in. Every other state — a depth-tested draw, a scissored viewport, a masked render target — has to be assembled field by field to reach WebGl2Backend::apply_state, which means it cannot be built from outside the crate. Naming the inputs closes that gap.

Fields§

§depth: GlDepthState

The depth-test state.

§blend: GlBlendState

The blend state.

§cull: GlCullState

The culling and winding state.

§color_mask: GlColorMask

Which channels the fragment stage may write.

§scissor: Option<GlScissor>

The scissor rectangle, or None when scissoring is off.

§viewport: GlViewport

The viewport rectangle.

Implementations§

Source§

impl GlRenderStateInit

Source

pub fn get_depth(&self) -> &GlDepthState

Source

pub fn get_mut_depth(&mut self) -> &mut GlDepthState

Source

pub fn set_depth(&mut self, val: GlDepthState) -> &mut Self

Source

pub fn get_blend(&self) -> &GlBlendState

Source

pub fn get_mut_blend(&mut self) -> &mut GlBlendState

Source

pub fn set_blend(&mut self, val: GlBlendState) -> &mut Self

Source

pub fn get_cull(&self) -> &GlCullState

Source

pub fn get_mut_cull(&mut self) -> &mut GlCullState

Source

pub fn set_cull(&mut self, val: GlCullState) -> &mut Self

Source

pub fn get_color_mask(&self) -> &GlColorMask

Source

pub fn get_mut_color_mask(&mut self) -> &mut GlColorMask

Source

pub fn set_color_mask(&mut self, val: GlColorMask) -> &mut Self

Source

pub fn get_scissor(&self) -> Option<GlScissor>

Source

pub fn try_get_scissor(&self) -> Option<GlScissor>

Source

pub fn get_mut_scissor(&mut self) -> &mut Option<GlScissor>

Source

pub fn set_scissor(&mut self, val: Option<GlScissor>) -> &mut Self

Source

pub fn get_viewport(&self) -> &GlViewport

Source

pub fn get_mut_viewport(&mut self) -> &mut GlViewport

Source

pub fn set_viewport(&mut self, val: GlViewport) -> &mut Self

Source§

impl GlRenderStateInit

Source

pub fn new( depth: GlDepthState, blend: GlBlendState, cull: GlCullState, color_mask: GlColorMask, scissor: Option<GlScissor>, viewport: GlViewport, ) -> Self

Trait Implementations§

Source§

impl Clone for GlRenderStateInit

Source§

fn clone(&self) -> Self

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Copy for GlRenderStateInit

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = !

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, !>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<S, T> Upcast<T> for S
where T: UpcastFrom<S> + ?Sized, S: ?Sized,

Source§

fn upcast(&self) -> &T
where Self: ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider ref type within the Wasm bindgen generics type system. Read more
Source§

fn upcast_into(self) -> T
where Self: Sized + ErasableGeneric, T: Sized + ErasableGeneric<Repr = Self::Repr>,

Perform a zero-cost type-safe upcast to a wider type within the Wasm bindgen generics type system. Read more