pub struct GpuTracer { /* private fields */ }Expand description
The GPU photon tracer.
Implementations§
Source§impl GpuTracer
impl GpuTracer
Sourcepub async fn trace_isotropic(
&self,
num_photons: u32,
c_res_deg: f32,
g_res_deg: f32,
) -> GpuDetectorResult
pub async fn trace_isotropic( &self, num_photons: u32, c_res_deg: f32, g_res_deg: f32, ) -> GpuDetectorResult
Trace photons from an isotropic source in free space.
Sourcepub async fn trace_lambertian(
&self,
num_photons: u32,
c_res_deg: f32,
g_res_deg: f32,
) -> GpuDetectorResult
pub async fn trace_lambertian( &self, num_photons: u32, c_res_deg: f32, g_res_deg: f32, ) -> GpuDetectorResult
Trace photons from a Lambertian source in free space.
Sourcepub async fn trace_with_scene(
&self,
num_photons: u32,
c_res_deg: f32,
g_res_deg: f32,
source_type: SourceType,
source_flux: f32,
primitives: &[GpuPrimitive],
materials: &[GpuMaterial],
) -> GpuDetectorResult
pub async fn trace_with_scene( &self, num_photons: u32, c_res_deg: f32, g_res_deg: f32, source_type: SourceType, source_flux: f32, primitives: &[GpuPrimitive], materials: &[GpuMaterial], ) -> GpuDetectorResult
Trace with scene geometry and materials.
Sourcepub async fn trace_area_source(
&self,
num_photons: u32,
c_res_deg: f32,
g_res_deg: f32,
source_flux: f32,
center: [f32; 3],
normal: [f32; 3],
u_axis: [f32; 3],
half_width: f32,
half_height: f32,
) -> GpuDetectorResult
pub async fn trace_area_source( &self, num_photons: u32, c_res_deg: f32, g_res_deg: f32, source_flux: f32, center: [f32; 3], normal: [f32; 3], u_axis: [f32; 3], half_width: f32, half_height: f32, ) -> GpuDetectorResult
Trace from a rectangular diffuse area source in free space.
Sourcepub async fn trace_from_lvk(
&self,
num_photons: u32,
c_res_deg: f32,
g_res_deg: f32,
source_flux: f32,
cdf: &LvkCdf,
primitives: &[GpuPrimitive],
materials: &[GpuMaterial],
) -> GpuDetectorResult
pub async fn trace_from_lvk( &self, num_photons: u32, c_res_deg: f32, g_res_deg: f32, source_flux: f32, cdf: &LvkCdf, primitives: &[GpuPrimitive], materials: &[GpuMaterial], ) -> GpuDetectorResult
Trace from an LDT source (FromLvk) with optional cover geometry.
Auto Trait Implementations§
impl Freeze for GpuTracer
impl !RefUnwindSafe for GpuTracer
impl Send for GpuTracer
impl Sync for GpuTracer
impl Unpin for GpuTracer
impl UnsafeUnpin for GpuTracer
impl !UnwindSafe for GpuTracer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
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if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
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Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.