pub struct Scene {
pub sources: Vec<Source>,
pub objects: Vec<SceneObject>,
/* private fields */
}Expand description
A complete scene ready for tracing.
Fields§
§sources: Vec<Source>§objects: Vec<SceneObject>Implementations§
Source§impl Scene
impl Scene
Sourcepub fn add_source(&mut self, source: Source)
pub fn add_source(&mut self, source: Source)
Add a light source.
Sourcepub fn add_material(&mut self, params: MaterialParams) -> MaterialId
pub fn add_material(&mut self, params: MaterialParams) -> MaterialId
Add a material from user-facing params. Returns the material ID.
Sourcepub fn add_object(
&mut self,
primitive: Primitive,
material: MaterialId,
label: &str,
) -> usize
pub fn add_object( &mut self, primitive: Primitive, material: MaterialId, label: &str, ) -> usize
Add a scene object with a primitive, material, and label.
Sourcepub fn material(&self, id: MaterialId) -> &Material
pub fn material(&self, id: MaterialId) -> &Material
Get the internal physics material by ID.
Sourcepub fn material_params(&self, id: MaterialId) -> &MaterialParams
pub fn material_params(&self, id: MaterialId) -> &MaterialParams
Get the user-facing material params by ID.
Sourcepub fn total_source_flux(&self) -> f64
pub fn total_source_flux(&self) -> f64
Total source flux in lumens.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Scene
impl RefUnwindSafe for Scene
impl Send for Scene
impl Sync for Scene
impl Unpin for Scene
impl UnsafeUnpin for Scene
impl UnwindSafe for Scene
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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impl<T> IntoEither for T
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Converts
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
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impl<T> Pointable for T
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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The inverse inclusion map: attempts to construct
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Checks if
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Use with care! Same as
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fn from_subset(element: &SS) -> SP
The inclusion map: converts
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