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SceneBuilder

Struct SceneBuilder 

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pub struct SceneBuilder { /* private fields */ }
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High-level builder for common luminaire configurations.

Positions objects relative to the light source so the user specifies distances in mm, not 3D coordinates.

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impl SceneBuilder

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pub fn new() -> Self

Start building a scene. Source at origin, emitting downward (-Z).

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pub fn source(self, source: Source) -> Self

Set the light source.

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pub fn reflector( self, material: MaterialParams, placement: ReflectorPlacement, ) -> Self

Add a reflector/housing surface at a given distance from the source.

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pub fn cover(self, material: MaterialParams, placement: CoverPlacement) -> Self

Add a transmissive cover (PMMA, glass) at a given distance from the source.

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pub fn build(self) -> Scene

Build the final scene.

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impl Default for SceneBuilder

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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type Init = T

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