pub struct HitRecord {
pub t: f64,
pub point: Point3<f64>,
pub normal: Unit<Vector3<f64>>,
pub front_face: bool,
pub material: MaterialId,
}Expand description
Record of a ray-surface intersection.
Fields§
§t: f64Distance along the ray to the hit point.
point: Point3<f64>World-space hit position.
normal: Unit<Vector3<f64>>Outward-facing surface normal at the hit point.
front_face: boolTrue if the ray hit the outside of the surface (front face).
material: MaterialIdIndex into the scene’s material list.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for HitRecord
impl RefUnwindSafe for HitRecord
impl Send for HitRecord
impl Sync for HitRecord
impl Unpin for HitRecord
impl UnsafeUnpin for HitRecord
impl UnwindSafe for HitRecord
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Converts
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impl<T> Pointable for T
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The inclusion map: converts
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