pub struct SceneSettings {
pub scene_type: SceneType,
pub room_width: f32,
pub room_length: f32,
pub room_height: f32,
pub mounting_height: f32,
pub light_intensity: f32,
pub show_luminaire: bool,
pub show_photometric_solid: bool,
pub show_shadows: bool,
pub ldt_data: Option<Eulumdat>,
}Expand description
Global scene settings - exposed for external modification
Fields§
§scene_type: SceneType§room_width: f32§room_length: f32§room_height: f32§mounting_height: f32§light_intensity: f32§show_luminaire: bool§show_photometric_solid: bool§show_shadows: bool§ldt_data: Option<Eulumdat>Trait Implementations§
Source§impl Default for SceneSettings
impl Default for SceneSettings
impl Resource for SceneSettings
Auto Trait Implementations§
impl Freeze for SceneSettings
impl RefUnwindSafe for SceneSettings
impl Send for SceneSettings
impl Sync for SceneSettings
impl Unpin for SceneSettings
impl UnwindSafe for SceneSettings
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