[−][src]Struct euclid::BoolVector3D
A 3d vector of booleans, useful for component-wise logic operations.
Fields
x: bool
y: bool
z: bool
Implementations
impl BoolVector3D
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pub fn all(&self) -> bool
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Returns true
if all components are true
and false
otherwise.
pub fn any(&self) -> bool
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Returns true
if any component are true
and false
otherwise.
pub fn none(&self) -> bool
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Returns true
if all components are false
and false
otherwise. Negation of any()
.
pub fn and(&self, other: Self) -> Self
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Returns new vector with by-component AND operation applied.
pub fn or(&self, other: Self) -> Self
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Returns new vector with by-component OR operation applied.
pub fn not(&self) -> Self
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Returns new vector with results of negation operation on each component.
pub fn select_point<T, U>(
&self,
a: Point3D<T, U>,
b: Point3D<T, U>
) -> Point3D<T, U>
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&self,
a: Point3D<T, U>,
b: Point3D<T, U>
) -> Point3D<T, U>
Returns point, each component of which or from a
, or from b
depending on truly value
of corresponding vector component. true
selects value from a
and false
from b
.
pub fn select_vector<T, U>(
&self,
a: Vector3D<T, U>,
b: Vector3D<T, U>
) -> Vector3D<T, U>
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&self,
a: Vector3D<T, U>,
b: Vector3D<T, U>
) -> Vector3D<T, U>
Returns vector, each component of which or from a
, or from b
depending on truly value
of corresponding vector component. true
selects value from a
and false
from b
.
#[must_use]pub fn select_size<T, U>(
&self,
a: Size3D<T, U>,
b: Size3D<T, U>
) -> Size3D<T, U>
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&self,
a: Size3D<T, U>,
b: Size3D<T, U>
) -> Size3D<T, U>
Returns size, each component of which or from a
, or from b
depending on truly value
of corresponding vector component. true
selects value from a
and false
from b
.
pub fn xy(&self) -> BoolVector2D
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Returns a 2d vector using this vector's x and y coordinates.
pub fn xz(&self) -> BoolVector2D
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Returns a 2d vector using this vector's x and z coordinates.
pub fn yz(&self) -> BoolVector2D
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Returns a 2d vector using this vector's y and z coordinates.
Trait Implementations
impl Clone for BoolVector3D
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fn clone(&self) -> BoolVector3D
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fn clone_from(&mut self, source: &Self)
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impl Copy for BoolVector3D
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impl Debug for BoolVector3D
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impl Eq for BoolVector3D
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impl Hash for BoolVector3D
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fn hash<__H: Hasher>(&self, state: &mut __H)
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fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
impl PartialEq<BoolVector3D> for BoolVector3D
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fn eq(&self, other: &BoolVector3D) -> bool
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fn ne(&self, other: &BoolVector3D) -> bool
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impl StructuralEq for BoolVector3D
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impl StructuralPartialEq for BoolVector3D
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Auto Trait Implementations
impl RefUnwindSafe for BoolVector3D
impl Send for BoolVector3D
impl Sync for BoolVector3D
impl Unpin for BoolVector3D
impl UnwindSafe for BoolVector3D
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,