#[repr(C)]
pub struct TypedTransform3D<T, Src, Dst> {
Show 16 fields pub m11: T, pub m12: T, pub m13: T, pub m14: T, pub m21: T, pub m22: T, pub m23: T, pub m24: T, pub m31: T, pub m32: T, pub m33: T, pub m34: T, pub m41: T, pub m42: T, pub m43: T, pub m44: T, /* private fields */
}
Expand description

A 3d transform stored as a 4 by 4 matrix in row-major order in memory.

Transforms can be parametrized over the source and destination units, to describe a transformation from a space to another. For example, TypedTransform3D<f32, WorldSpace, ScreenSpace>::transform_point3d takes a TypedPoint3D<f32, WorldSpace> and returns a TypedPoint3D<f32, ScreenSpace>.

Transforms expose a set of convenience methods for pre- and post-transformations. A pre-transformation corresponds to adding an operation that is applied before the rest of the transformation, while a post-transformation adds an operation that is applied after.

Fields

m11: Tm12: Tm13: Tm14: Tm21: Tm22: Tm23: Tm24: Tm31: Tm32: Tm33: Tm34: Tm41: Tm42: Tm43: Tm44: T

Implementations

Create a transform specifying its components in row-major order.

For example, the translation terms m41, m42, m43 on the last row with the row-major convention) are the 13rd, 14th and 15th parameters.

Create a transform specifying its components in column-major order.

For example, the translation terms m41, m42, m43 on the last column with the column-major convention) are the 4th, 8th and 12nd parameters.

Create a 4 by 4 transform representing a 2d transformation, specifying its components in row-major order.

Create an orthogonal projection transform.

Returns true if this transform can be represented with a TypedTransform2D.

See https://drafts.csswg.org/css-transforms/#2d-transform

Create a 2D transform picking the relevant terms from this transform.

This method assumes that self represents a 2d transformation, callers should check that self.is_2d() returns true beforehand.

Check whether shapes on the XY plane with Z pointing towards the screen transformed by this matrix would be facing back.

Returns the same transform with a different destination unit.

Returns the same transform with a different source unit.

Drop the units, preserving only the numeric value.

Tag a unitless value with units.

Returns the multiplication of the two matrices such that mat’s transformation applies after self’s transformation.

Returns the multiplication of the two matrices such that mat’s transformation applies before self’s transformation.

Returns the inverse transform if possible.

Compute the determinant of the transform.

Multiplies all of the transform’s component by a scalar and returns the result.

Convenience function to create a scale transform from a TypedScale.

Returns the homogeneous vector corresponding to the transformed 2d point.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the given 2d point transformed by this transform, if the transform makes sense, or None otherwise.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the given 2d vector transformed by this matrix.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the homogeneous vector corresponding to the transformed 3d point.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the given 3d point transformed by this transform, if the transform makes sense, or None otherwise.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns the given 3d vector transformed by this matrix.

The input point must be use the unit Src, and the returned point has the unit Dst.

Returns a rectangle that encompasses the result of transforming the given rectangle by this transform, if the transform makes sense for it, or None otherwise.

Create a 3d translation transform

Returns a transform with a translation applied before self’s transformation.

Returns a transform with a translation applied after self’s transformation.

Returns a projection of this transform in 2d space.

Create a 3d scale transform

Returns a transform with a scale applied before self’s transformation.

Returns a transform with a scale applied after self’s transformation.

Create a 3d rotation transform from an angle / axis. The supplied axis must be normalized.

Returns a transform with a rotation applied after self’s transformation.

Returns a transform with a rotation applied before self’s transformation.

Create a simple perspective projection transform

Returns an array containing this transform’s terms in row-major order (the order in which the transform is actually laid out in memory).

Returns an array containing this transform’s terms in column-major order.

Returns an array containing this transform’s 4 rows in (in row-major order) as arrays.

This is a convenience method to interface with other libraries like glium.

Returns an array containing this transform’s 4 columns in (in row-major order, or 4 rows in column-major order) as arrays.

This is a convenience method to interface with other libraries like glium.

Creates a transform from an array of 16 elements in row-major order.

Creates a transform from 4 rows of 4 elements (row-major order).

Cast from one numeric representation to another, preserving the units.

Fallible cast from one numeric representation to another, preserving the units.

Trait Implementations

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Feeds this value into the given Hasher. Read more
Feeds a slice of this type into the given Hasher. Read more
Converts this type into the (usually inferred) input type.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.