Struct euclid::TypedPoint2D
source · #[repr(C)]pub struct TypedPoint2D<T, U> {
pub x: T,
pub y: T,
/* private fields */
}
Expand description
A 2d Point tagged with a unit.
Fields
x: T
y: T
Implementations
sourceimpl<T: Copy + Zero, U> TypedPoint2D<T, U>
impl<T: Copy + Zero, U> TypedPoint2D<T, U>
sourceimpl<T, U> TypedPoint2D<T, U>
impl<T, U> TypedPoint2D<T, U>
sourceimpl<T: Copy, U> TypedPoint2D<T, U>
impl<T: Copy, U> TypedPoint2D<T, U>
sourcepub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Self
pub fn from_lengths(x: Length<T, U>, y: Length<T, U>) -> Self
Constructor taking properly typed Lengths instead of scalar values.
sourcepub fn extend(&self, z: T) -> TypedPoint3D<T, U>
pub fn extend(&self, z: T) -> TypedPoint3D<T, U>
Create a 3d point from this one, using the specified z value.
sourcepub fn to_vector(&self) -> TypedVector2D<T, U>
pub fn to_vector(&self) -> TypedVector2D<T, U>
Cast this point into a vector.
Equivalent to subtracting the origin from this point.
sourcepub fn to_untyped(&self) -> Point2D<T>
pub fn to_untyped(&self) -> Point2D<T>
Drop the units, preserving only the numeric value.
sourcepub fn from_untyped(p: &Point2D<T>) -> Self
pub fn from_untyped(p: &Point2D<T>) -> Self
Tag a unitless value with units.
pub fn to_array(&self) -> [T; 2]
sourceimpl<T: Copy + Add<T, Output = T>, U> TypedPoint2D<T, U>
impl<T: Copy + Add<T, Output = T>, U> TypedPoint2D<T, U>
pub fn add_size(&self, other: &TypedSize2D<T, U>) -> Self
sourceimpl<T: Float, U> TypedPoint2D<T, U>
impl<T: Float, U> TypedPoint2D<T, U>
sourceimpl<T: Round, U> TypedPoint2D<T, U>
impl<T: Round, U> TypedPoint2D<T, U>
sourceimpl<T: Ceil, U> TypedPoint2D<T, U>
impl<T: Ceil, U> TypedPoint2D<T, U>
sourceimpl<T: Floor, U> TypedPoint2D<T, U>
impl<T: Floor, U> TypedPoint2D<T, U>
sourceimpl<T: NumCast + Copy, U> TypedPoint2D<T, U>
impl<T: NumCast + Copy, U> TypedPoint2D<T, U>
sourcepub fn cast<NewT: NumCast + Copy>(&self) -> TypedPoint2D<NewT, U>
pub fn cast<NewT: NumCast + Copy>(&self) -> TypedPoint2D<NewT, U>
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
sourcepub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedPoint2D<NewT, U>>
pub fn try_cast<NewT: NumCast + Copy>(&self) -> Option<TypedPoint2D<NewT, U>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
sourcepub fn to_f32(&self) -> TypedPoint2D<f32, U>
pub fn to_f32(&self) -> TypedPoint2D<f32, U>
Cast into an f32
point.
sourcepub fn to_f64(&self) -> TypedPoint2D<f64, U>
pub fn to_f64(&self) -> TypedPoint2D<f64, U>
Cast into an f64
point.
sourcepub fn to_usize(&self) -> TypedPoint2D<usize, U>
pub fn to_usize(&self) -> TypedPoint2D<usize, U>
Cast into an usize
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
sourcepub fn to_u32(&self) -> TypedPoint2D<u32, U>
pub fn to_u32(&self) -> TypedPoint2D<u32, U>
Cast into an u32
point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
sourcepub fn to_i32(&self) -> TypedPoint2D<i32, U>
pub fn to_i32(&self) -> TypedPoint2D<i32, U>
Cast into an i32 point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
sourcepub fn to_i64(&self) -> TypedPoint2D<i64, U>
pub fn to_i64(&self) -> TypedPoint2D<i64, U>
Cast into an i64 point, truncating decimals if any.
When casting from floating point points, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
Trait Implementations
sourceimpl<T: Copy + Add<T, Output = T>, U> Add<TypedSize2D<T, U>> for TypedPoint2D<T, U>
impl<T: Copy + Add<T, Output = T>, U> Add<TypedSize2D<T, U>> for TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
+
operator.sourcefn add(self, other: TypedSize2D<T, U>) -> Self
fn add(self, other: TypedSize2D<T, U>) -> Self
+
operation. Read moresourceimpl<T: Copy + Add<T, Output = T>, U> Add<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T: Copy + Add<T, Output = T>, U> Add<TypedVector2D<T, U>> for TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
+
operator.sourcefn add(self, other: TypedVector2D<T, U>) -> Self
fn add(self, other: TypedVector2D<T, U>) -> Self
+
operation. Read moresourceimpl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T: Copy + Add<T, Output = T>, U> AddAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
sourcefn add_assign(&mut self, other: TypedVector2D<T, U>)
fn add_assign(&mut self, other: TypedVector2D<T, U>)
+=
operation. Read moresourceimpl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedPoint2D<T, U>> for TypedPoint2D<T, U>
impl<T: Copy + ApproxEq<T>, U> ApproxEq<TypedPoint2D<T, U>> for TypedPoint2D<T, U>
sourceimpl<T: Clone, U> Clone for TypedPoint2D<T, U>
impl<T: Clone, U> Clone for TypedPoint2D<T, U>
sourceimpl<T: Debug, U> Debug for TypedPoint2D<T, U>
impl<T: Debug, U> Debug for TypedPoint2D<T, U>
sourceimpl<T: Display, U> Display for TypedPoint2D<T, U>
impl<T: Display, U> Display for TypedPoint2D<T, U>
sourceimpl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedPoint2D<T, U>
impl<T: Copy + Div<T, Output = T>, U> Div<T> for TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
/
operator.sourceimpl<T: Copy + Div<T, Output = T>, U1, U2> Div<TypedScale<T, U1, U2>> for TypedPoint2D<T, U2>
impl<T: Copy + Div<T, Output = T>, U1, U2> Div<TypedScale<T, U1, U2>> for TypedPoint2D<T, U2>
type Output = TypedPoint2D<T, U1>
type Output = TypedPoint2D<T, U1>
/
operator.sourcefn div(self, scale: TypedScale<T, U1, U2>) -> TypedPoint2D<T, U1>
fn div(self, scale: TypedScale<T, U1, U2>) -> TypedPoint2D<T, U1>
/
operation. Read moresourceimpl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedPoint2D<T, U>
impl<T: Copy + Div<T, Output = T>, U> DivAssign<T> for TypedPoint2D<T, U>
sourcefn div_assign(&mut self, scale: T)
fn div_assign(&mut self, scale: T)
/=
operation. Read moresourceimpl<T: Copy, U> From<[T; 2]> for TypedPoint2D<T, U>
impl<T: Copy, U> From<[T; 2]> for TypedPoint2D<T, U>
sourceimpl<T: Zero + One, U> From<TypedPoint2D<T, U>> for HomogeneousVector<T, U>
impl<T: Zero + One, U> From<TypedPoint2D<T, U>> for HomogeneousVector<T, U>
sourcefn from(p: TypedPoint2D<T, U>) -> Self
fn from(p: TypedPoint2D<T, U>) -> Self
sourceimpl<T, U> Hash for TypedPoint2D<T, U>where
T: Hash,
impl<T, U> Hash for TypedPoint2D<T, U>where
T: Hash,
sourceimpl<T: Copy, U> Into<[T; 2]> for TypedPoint2D<T, U>
impl<T: Copy, U> Into<[T; 2]> for TypedPoint2D<T, U>
sourceimpl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedPoint2D<T, U>
impl<T: Copy + Mul<T, Output = T>, U> Mul<T> for TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
*
operator.sourceimpl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedPoint2D<T, U1>
impl<T: Copy + Mul<T, Output = T>, U1, U2> Mul<TypedScale<T, U1, U2>> for TypedPoint2D<T, U1>
type Output = TypedPoint2D<T, U2>
type Output = TypedPoint2D<T, U2>
*
operator.sourcefn mul(self, scale: TypedScale<T, U1, U2>) -> TypedPoint2D<T, U2>
fn mul(self, scale: TypedScale<T, U1, U2>) -> TypedPoint2D<T, U2>
*
operation. Read moresourceimpl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedPoint2D<T, U>
impl<T: Copy + Mul<T, Output = T>, U> MulAssign<T> for TypedPoint2D<T, U>
sourcefn mul_assign(&mut self, scale: T)
fn mul_assign(&mut self, scale: T)
*=
operation. Read moresourceimpl<T, U> PartialEq<TypedPoint2D<T, U>> for TypedPoint2D<T, U>where
T: PartialEq,
impl<T, U> PartialEq<TypedPoint2D<T, U>> for TypedPoint2D<T, U>where
T: PartialEq,
sourceimpl<T: Copy + Sub<T, Output = T>, U> Sub<TypedPoint2D<T, U>> for TypedPoint2D<T, U>
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedPoint2D<T, U>> for TypedPoint2D<T, U>
type Output = TypedVector2D<T, U>
type Output = TypedVector2D<T, U>
-
operator.sourcefn sub(self, other: Self) -> TypedVector2D<T, U>
fn sub(self, other: Self) -> TypedVector2D<T, U>
-
operation. Read moresourceimpl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T: Copy + Sub<T, Output = T>, U> Sub<TypedVector2D<T, U>> for TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
type Output = TypedPoint2D<T, U>
-
operator.sourcefn sub(self, other: TypedVector2D<T, U>) -> Self
fn sub(self, other: TypedVector2D<T, U>) -> Self
-
operation. Read moresourceimpl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
impl<T: Copy + Sub<T, Output = T>, U> SubAssign<TypedVector2D<T, U>> for TypedPoint2D<T, U>
sourcefn sub_assign(&mut self, other: TypedVector2D<T, U>)
fn sub_assign(&mut self, other: TypedVector2D<T, U>)
-=
operation. Read more