pub struct Query { /* private fields */ }

Implementations

Returns a set of the names of the players who participated in a playthrough. May be blank for single player run through where the player is detected as “Player”. No guarantees are given as to the state of each player’s country. Annexed countries may still show the original player. It is undefined what happens to players when a formable nation is annexed and then reformed by another player.

Provides a rich structure that contains the following:

  • A list countries that had a player at one point or another
  • What country the player is playing
  • Whether that player is currently in the session
  • The names of the players in the session
  • A list of all prior tags that country had been

Calculates the major events that befell countries (annexations, appearances, and tag switches)

Aggregate when lands changed hands

Return the starting country in single player playthroughs. If playing in multiplayer or if the starting country can’t be determined then none is returned.

Return all unique buildings in the world that are built

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.