pub struct Army {
    pub id: ObjId,
    pub name: String,
    pub location: ProvinceId,
    pub regiments: Vec<Regiment>,
    pub movement_progress_last_updated: Eu4Date,
    pub graphical_culture: String,
    pub main_army: bool,
    pub is_invading: bool,
    pub visible_to_ai: bool,
}

Fields

id: ObjIdname: Stringlocation: ProvinceIdregiments: Vec<Regiment>movement_progress_last_updated: Eu4Dategraphical_culture: Stringmain_army: boolis_invading: boolvisible_to_ai: bool

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