Crate etterna Copy item path Source prelude BpmChange Chartkey Represents an Etterna chartkey DifficultyParseError FastestComboInfo Information about a combo found by find_fastest_note_subset
FullJudgements Judgement data, including mines and holds Judge Specification of a judgement level MatchingScorer Scoring system that assigns hits to notes by trying to find the optimal mapping between the two,
instead of naively mapping notes to hits as they come (crate::NaiveScorer
). NaiveScorer Replica of the naive straightforward scoring system as it’s usually implemented in mania rhythm
games. It maps hits to notes linearly. NoteAndHitSeconds No guaranteess of any sorts about ordering or contents in general NoteRow Rate Represents an Etterna chart rate (music speed). RateParseError Scorekey Represents an Etterna scorekey ScoringResult Result of evaluating a ScoringSystem
on a list of notes and hits
(ScoringSystem::evaluate
) SkillTimeline Representation of a player’s ratings over time. See skill_timeline
Skillsets7 Skillset information, excluding overall Skillsets8 Skillset information, excluding overall TapJudgements Judgement data, only the basic tap judgements TimingInfo UserRank Global ranks in each skillset category Wife2 2nd revision of Etterna’s Wife scoring system Wife3 3rd revision of Etterna’s Wife scoring system Wifescore Wifescore struct. Guaranteed to be a valid value, i.e. <= 100% and not NaN (may be negative
infinity though) Difficulty Chart difficulty enum Hit Represents a player hit of a single note NoteType Type of a note ScrollDirection Skillset7 Skillsets enum, excluding overall Skillset8 Skillsets enum, including overall SmBpmStringParseError Snap TapJudgement J1 Removed from Etterna in 0.69.0 J2 Removed from Etterna in 0.69.0 J3 Removed from Etterna in 0.69.0 J4 Default judge for official scoring J5 Used by some as their go-to judge J6 Sometimes used for accuracy training J7 Half the timing window of J4. Common for accuracy training J8 Half the timing window of J6 J9 Also called “Justice”. Originally added to the game as a joke ScoringSystem Trait for a scorer that operates on a single column and evaluates all hits on that column. It
needs the entire list of hits available to it at the same time SimpleReplay Wife Trait that abstracts over wifescore algorithm - the algorithm that turns a hit deviation into a
score percent calculate_player_overall Calculate a player’s overall rating from the player’s seven individual skillset ratings. calculate_player_skillset_rating Calculate a player’s skillset rating from the individual scores’ skillset ratings calculate_player_skillset_rating_pre_070 This is the pre-0.70 variant of calculate_player_skillset_rating
. calculate_score_overall Calculate a score’s overall difficulty from the score’s seven individual skillsets. find_fastest_combo_in_score Find the fastest combo within the score. It searched only for combos whose lengths lie inside
min_num_notes..=max_num_notes
. find_fastest_note_subset This function finds the fastest note subset (where the number of notes in the subset is in
min_num_notes..=max_num_notes
). The function operates on a single lane only! find_fastest_note_subset_wife_pts This function finds the “best” note subset (where the number of notes in the subset is in
min_num_notes..=max_num_notes
). The function operates on a single lane only! rescore Calculates a wifescore from a list of notes per column and hits per column, plus the mine hits
and hold drops. The wifescore algorithm and scoring algorithm used can be chosen via the generic
parameters. rescore_from_note_hits Calculate a wifescore from a replay’s note hits, mine hits and hold drops. skill_timeline Deprecated wife2 Utility function to calculate a Wife2 score for a single hit deviation wife3 Utility function to calculate a Wife3 score for a single hit deviation