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ToPeerTableServerRef

Trait ToPeerTableServerRef 

Source
pub trait ToPeerTableServerRef {
    // Required method
    fn to_peer_table_server_ref(&self) -> PeerTableServerRef;
}

Required Methods§

Dyn Compatibility§

This trait is dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety".

Implementations on Foreign Types§

Source§

impl<__A: Actor + Handler<NewContacts> + Handler<NewContactRecords> + Handler<NewConnectedPeer> + Handler<SetSessionInfo> + Handler<RemovePeer> + Handler<DecRequests> + Handler<SetUnwanted> + Handler<SetIsForkIdValid> + Handler<RecordSuccess> + Handler<RecordFailure> + Handler<RecordCriticalFailure> + Handler<RecordPingSent> + Handler<RecordPongReceived> + Handler<RecordEnrRequestSent> + Handler<RecordEnrResponseReceived> + Handler<SetDisposable> + Handler<MarkKnowsUs> + Handler<PruneTable> + Handler<Shutdown> + Handler<PeerCount> + Handler<PeerCountByCapabilities> + Handler<TargetReached> + Handler<TargetPeersReached> + Handler<TargetPeersCompletion> + Handler<GetContactToInitiate> + Handler<GetContactForEnrLookup> + Handler<GetClosestFromPool> + Handler<GetContact> + Handler<GetContactToRevalidate> + Handler<GetBestPeer> + Handler<GetBestPeerExcluding> + Handler<GetBestNPeers> + Handler<HasEligiblePeer> + Handler<GetScore> + Handler<GetConnectedNodes> + Handler<GetPeersWithCapabilities> + Handler<InsertIfNew> + Handler<ValidateContact> + Handler<GetClosestNodes> + Handler<GetNodesAtDistances> + Handler<GetPeersData> + Handler<GetRandomPeer> + Handler<GetSessionInfo> + Handler<GetPeerDiagnostics> + Handler<GetPeerConnection>> ToPeerTableServerRef for ActorRef<__A>

Source§

impl<__A: Actor + Handler<NewContacts> + Handler<NewContactRecords> + Handler<NewConnectedPeer> + Handler<SetSessionInfo> + Handler<RemovePeer> + Handler<DecRequests> + Handler<SetUnwanted> + Handler<SetIsForkIdValid> + Handler<RecordSuccess> + Handler<RecordFailure> + Handler<RecordCriticalFailure> + Handler<RecordPingSent> + Handler<RecordPongReceived> + Handler<RecordEnrRequestSent> + Handler<RecordEnrResponseReceived> + Handler<SetDisposable> + Handler<MarkKnowsUs> + Handler<PruneTable> + Handler<Shutdown> + Handler<PeerCount> + Handler<PeerCountByCapabilities> + Handler<TargetReached> + Handler<TargetPeersReached> + Handler<TargetPeersCompletion> + Handler<GetContactToInitiate> + Handler<GetContactForEnrLookup> + Handler<GetClosestFromPool> + Handler<GetContact> + Handler<GetContactToRevalidate> + Handler<GetBestPeer> + Handler<GetBestPeerExcluding> + Handler<GetBestNPeers> + Handler<HasEligiblePeer> + Handler<GetScore> + Handler<GetConnectedNodes> + Handler<GetPeersWithCapabilities> + Handler<InsertIfNew> + Handler<ValidateContact> + Handler<GetClosestNodes> + Handler<GetNodesAtDistances> + Handler<GetPeersData> + Handler<GetRandomPeer> + Handler<GetSessionInfo> + Handler<GetPeerDiagnostics> + Handler<GetPeerConnection>> ToPeerTableServerRef for ActorRef<__A>

Implementors§