pub struct DiscoveryServer {
pub local_node: Node,
pub local_node_record: NodeRecord,
pub peer_table: PeerTable,
pub discv4: Option<Discv4State>,
pub discv5: Option<Discv5State>,
/* private fields */
}Fields§
§local_node: Node§local_node_record: NodeRecord§peer_table: PeerTable§discv4: Option<Discv4State>§discv5: Option<Discv5State>Implementations§
Source§impl DiscoveryServer
impl DiscoveryServer
pub async fn discv5_handle_pong( &mut self, pong_message: PongMessage, sender_id: H256, ) -> Result<(), DiscoveryServerError>
pub async fn discv5_send_who_are_you( &mut self, nonce: [u8; 12], src_id: H256, addr: SocketAddr, ) -> Result<(), DiscoveryServerError>
Trait Implementations§
Source§impl Actor for DiscoveryServer
§Protocol
When started, ActorRef<DiscoveryServer> implements:
impl Actor for DiscoveryServer
§Protocol
When started, ActorRef<DiscoveryServer> implements:
See the protocol trait docs for the full API.
Source§impl Debug for DiscoveryServer
impl Debug for DiscoveryServer
Source§impl Handler<EnrLookup> for DiscoveryServer
impl Handler<EnrLookup> for DiscoveryServer
Source§impl Handler<LookupV4> for DiscoveryServer
impl Handler<LookupV4> for DiscoveryServer
Source§impl Handler<LookupV5> for DiscoveryServer
impl Handler<LookupV5> for DiscoveryServer
Source§impl Handler<Prune> for DiscoveryServer
impl Handler<Prune> for DiscoveryServer
Source§impl Handler<RawPacket> for DiscoveryServer
impl Handler<RawPacket> for DiscoveryServer
Source§impl Handler<RevalidateV4> for DiscoveryServer
impl Handler<RevalidateV4> for DiscoveryServer
async fn handle(&mut self, msg: RevalidateV4, ctx: &Context<Self>)
Source§impl Handler<RevalidateV5> for DiscoveryServer
impl Handler<RevalidateV5> for DiscoveryServer
async fn handle(&mut self, msg: RevalidateV5, ctx: &Context<Self>)
Auto Trait Implementations§
impl !Freeze for DiscoveryServer
impl !RefUnwindSafe for DiscoveryServer
impl !UnwindSafe for DiscoveryServer
impl Send for DiscoveryServer
impl Sync for DiscoveryServer
impl Unpin for DiscoveryServer
impl UnsafeUnpin for DiscoveryServer
Blanket Implementations§
Source§impl<A> ActorStart for Awhere
A: Actor,
impl<A> ActorStart for Awhere
A: Actor,
Source§impl<T> ArchivePointee for T
impl<T> ArchivePointee for T
Source§type ArchivedMetadata = ()
type ArchivedMetadata = ()
The archived version of the pointer metadata for this type.
Source§fn pointer_metadata(
_: &<T as ArchivePointee>::ArchivedMetadata,
) -> <T as Pointee>::Metadata
fn pointer_metadata( _: &<T as ArchivePointee>::ArchivedMetadata, ) -> <T as Pointee>::Metadata
Converts some archived metadata to the pointer metadata for itself.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> LayoutRaw for T
impl<T> LayoutRaw for T
Source§fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
fn layout_raw(_: <T as Pointee>::Metadata) -> Result<Layout, LayoutError>
Returns the layout of the type.
Source§impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
impl<T, N1, N2> Niching<NichedOption<T, N1>> for N2
Source§unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
unsafe fn is_niched(niched: *const NichedOption<T, N1>) -> bool
Returns whether the given value has been niched. Read more
Source§fn resolve_niched(out: Place<NichedOption<T, N1>>)
fn resolve_niched(out: Place<NichedOption<T, N1>>)
Writes data to
out indicating that a T is niched.