pub struct StoreCreateRun {
pub game: GameIdRef,
pub channel: GameChannelKey,
pub version: SimpleSemVer,
pub user: UserIdRef,
pub mode: GameModeKey,
pub options: Vec<GameOptionKey>,
pub settings: RunSettings,
}Fields§
§game: GameIdRef§channel: GameChannelKey§version: SimpleSemVer§user: UserIdRef§mode: GameModeKey§options: Vec<GameOptionKey>§settings: RunSettingsTrait Implementations§
Source§impl Clone for StoreCreateRun
impl Clone for StoreCreateRun
Source§fn clone(&self) -> StoreCreateRun
fn clone(&self) -> StoreCreateRun
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for StoreCreateRun
impl Debug for StoreCreateRun
impl Eq for StoreCreateRun
Source§impl PartialEq for StoreCreateRun
impl PartialEq for StoreCreateRun
impl StructuralPartialEq for StoreCreateRun
Auto Trait Implementations§
impl Freeze for StoreCreateRun
impl RefUnwindSafe for StoreCreateRun
impl Send for StoreCreateRun
impl Sync for StoreCreateRun
impl Unpin for StoreCreateRun
impl UnsafeUnpin for StoreCreateRun
impl UnwindSafe for StoreCreateRun
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.