pub struct InputCustomGameEngine {
pub blob: BlobIdRef,
}Fields§
§blob: BlobIdRefTrait Implementations§
Source§impl Clone for InputCustomGameEngine
impl Clone for InputCustomGameEngine
Source§fn clone(&self) -> InputCustomGameEngine
fn clone(&self) -> InputCustomGameEngine
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for InputCustomGameEngine
Source§impl Debug for InputCustomGameEngine
impl Debug for InputCustomGameEngine
impl Eq for InputCustomGameEngine
Source§impl Hash for InputCustomGameEngine
impl Hash for InputCustomGameEngine
Source§impl Ord for InputCustomGameEngine
impl Ord for InputCustomGameEngine
Source§fn cmp(&self, other: &InputCustomGameEngine) -> Ordering
fn cmp(&self, other: &InputCustomGameEngine) -> Ordering
1.21.0 (const: unstable) · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for InputCustomGameEngine
impl PartialEq for InputCustomGameEngine
Source§impl PartialOrd for InputCustomGameEngine
impl PartialOrd for InputCustomGameEngine
impl StructuralPartialEq for InputCustomGameEngine
Auto Trait Implementations§
impl Freeze for InputCustomGameEngine
impl RefUnwindSafe for InputCustomGameEngine
impl Send for InputCustomGameEngine
impl Sync for InputCustomGameEngine
impl Unpin for InputCustomGameEngine
impl UnsafeUnpin for InputCustomGameEngine
impl UnwindSafe for InputCustomGameEngine
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.