Expand description
Predefined types and traits for easy access
Re-exports§
pub use super::runner::Runner;pub use super::runner::Event;pub use super::runner::PumpMode;pub use super::gpu::GPU;pub use super::gpu::GPUBuilder;pub use super::gpu::GPUAdapter;pub use super::gpu::GPUWaitType;pub use super::gpu::AdapterBackend;pub use super::gpu::command::CommandBuffer;pub use super::gpu::pipeline::render::RenderPipeline;pub use super::gpu::pipeline::render::RenderPipelineError;pub use super::gpu::pipeline::render::RenderPipelineBuilder;pub use super::gpu::pipeline::compute::ComputePipeline;pub use super::gpu::pipeline::compute::CompuitePipelineError;pub use super::gpu::pipeline::compute::ComputePipelineBuilder;pub use super::gpu::texture::Texture;pub use super::gpu::texture::TextureBuilder;pub use super::gpu::texture::TextureError;pub use super::gpu::texture::TextureFormat;pub use super::gpu::texture::TextureSampler;pub use super::gpu::texture::TextureUsage;pub use super::gpu::texture::BlendState;pub use super::gpu::texture::SampleCount;pub use super::gpu::buffer::Buffer;pub use super::gpu::buffer::BufferBuilder;pub use super::gpu::buffer::BufferError;pub use super::gpu::buffer::BufferUsage;pub use super::gpu::buffer::BufferMapMode;pub use super::window::Window;pub use super::window::WindowError;pub use super::input::Input;pub use super::input::KeyboardEvent;pub use super::input::MouseEvent;pub use super::input::MouseMoveEvent;pub use super::software::PixelBuffer;pub use super::software::PixelBufferBuilder;pub use super::software::PixelBufferBuilderError;pub use super::math::*;
Structs§
- Compute
Pass - Compute
Shader - Compute
Shader Builder - Drawing
Context - DrawingContext is an intermediate mode for drawing 2D primitives.
- Graphics
Shader - Graphics
Shader Builder - Builder for creating graphics shaders.
- Render
Pass - Represents a render pass in the graphics pipeline.
- Renderpass
Builder