Expand description
Mathematical utilities and types
Structs§
- Color
- Matrix4
- Model
View Projection - Point2
- Position
- Rect
- RectF
- Size
- Timing
- Vector2
- Vector3
- Vector4
- Vector2I
- Vector3I
- Vertex
- To use this vertex struct in your shader, you need to use this WGSL code as your vertex type: