#[repr(C)]pub struct Matrix4 {
pub m: [[f32; 4]; 4],
}Fields§
§m: [[f32; 4]; 4]Implementations§
Source§impl Matrix4
impl Matrix4
pub const OPENGL_TO_WGPU_MATRIX: Self
pub fn new() -> Self
pub fn identity() -> Self
pub fn look_at(eye: Vector3, target: Vector3, up: Vector3) -> Self
pub fn frustum<T: ToPrimitive>( left: T, right: T, bottom: T, top: T, near: T, far: T, ) -> Self
pub fn perspective<T: ToPrimitive>(fov: T, aspect: T, near: T, far: T) -> Self
pub fn translate<T: ToPrimitive>(x: T, y: T, z: T) -> Self
pub fn scale<T: ToPrimitive>(x: T, y: T, z: T) -> Self
pub fn orthographic<T: ToPrimitive>( left: T, right: T, bottom: T, top: T, near: T, far: T, ) -> Self
pub fn rotate<T: ToPrimitive>(angle: T, x: T, y: T, z: T) -> Self
pub fn transform_point(&self, point: Vector3) -> Vector3
pub unsafe fn address_of(&self) -> *const f32
pub fn get_fov(&self) -> f32
pub fn get_aspect(&self) -> f32
pub fn get_near(&self) -> f32
pub fn inverse(&self) -> Matrix4
Trait Implementations§
impl Copy for Matrix4
impl Eq for Matrix4
impl Pod for Matrix4
Auto Trait Implementations§
impl Freeze for Matrix4
impl RefUnwindSafe for Matrix4
impl Send for Matrix4
impl Sync for Matrix4
impl Unpin for Matrix4
impl UnwindSafe for Matrix4
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