pub struct Runner { /* private fields */ }Expand description
Provide almost cross-platform event loop for the application.
This wrap winit’s EventLoop and provides a way to create windows and handle events. But with some limitations:
- No support for iOS and WASM platforms.
- macOS platform have to use PollMode::WaitDraw or drawing at event Event::RedrawRequested because how winit setup the window drawing on macOS.
Implementations§
Source§impl Runner
impl Runner
Sourcepub fn get_events(&self) -> &Vec<Event>
pub fn get_events(&self) -> &Vec<Event>
Returns the pending events that have been processed by the event loop in Runner::pool_events.
Examples found in repository?
6fn main() {
7 let mut runner = est_render::runner::new().expect("Failed to create runner");
8 let mut window = runner
9 .create_window("Engine Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut sw = est_render::software::new(Some(&mut window))
14 .build()
15 .expect("Failed to create pixel buffer");
16
17 let mut pixels = vec![128u32; (800 * 600) as usize];
18 let mut size_px = Point2::new(800.0, 600.0);
19
20 while runner.pool_events(None) {
21 for event in runner.get_events() {
22 match event {
23 Event::WindowClosed { .. } => {
24 return;
25 }
26 Event::WindowResized { size, .. } => {
27 pixels.resize((size.x * size.y) as usize, 128);
28 size_px = Point2::new(size.x as f32, size.y as f32);
29 }
30 _ => {}
31 }
32 }
33
34 if let Err(e) = sw.write_buffers(&pixels, size_px) {
35 eprintln!("Error writing buffers: {}", e);
36 }
37 }
38}More examples
5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Clear Color Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 while runner.pool_events(None) {
18 for event in runner.get_events() {
19 match event {
20 Event::WindowClosed { .. } => {
21 return;
22 }
23 _ => {}
24 }
25 }
26
27 if let Ok(mut cmd) = gpu.begin_command() {
28 let surface = cmd.get_surface_texture();
29 if surface.is_err() {
30 println!("Failed to get surface texture: {:?}", surface.err());
31 continue;
32 }
33
34 // Or you could use `cmd.begin_renderpass()` directly
35 if let Ok(mut rp) = cmd.renderpass_builder()
36 .add_surface_color_attachment(surface.as_ref().unwrap(), Some(&BlendState::ALPHA_BLEND))
37 .build()
38 {
39 rp.set_clear_color(Color::BLUE);
40 }
41 }
42 }
43}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7 let mut window = runner
8 .create_window("Engine Example", Point2::new(800, 600))
9 .build()
10 .expect("Failed to create window");
11
12 let adapters = est_render::gpu::query_gpu_adapter(Some(&window));
13 if adapters.is_empty() {
14 eprintln!("No GPU adapters found. Exiting.");
15 return;
16 }
17
18 let selected_adapter = adapters
19 .iter()
20 .find(|adapter| adapter.backend_enum == AdapterBackend::Vulkan)
21 .cloned();
22
23 if selected_adapter.is_none() {
24 eprintln!("No suitable GPU adapter found. Exiting.");
25 return;
26 }
27
28 let adapter = selected_adapter.unwrap();
29 let mut gpu = est_render::gpu::new(Some(&mut window))
30 .set_adapter(&adapter)
31 .build()
32 .expect("Failed to create GPU");
33
34 while runner.pool_events(None) {
35 for event in runner.get_events() {
36 match event {
37 Event::WindowClosed { .. } => {
38 return;
39 }
40 _ => {}
41 }
42 }
43
44 if let Ok(mut cmd) = gpu.begin_command() {
45 if let Ok(mut rp) = cmd.begin_renderpass() {
46 rp.set_clear_color(Color::LIGHTBLUE);
47 }
48 }
49 }
50}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Drawing Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 while runner.pool_events(None) {
18 for event in runner.get_events() {
19 match event {
20 Event::WindowClosed { .. } => {
21 return;
22 }
23 _ => {}
24 }
25 }
26
27 if let Ok(mut cmd) = gpu.begin_command() {
28 if let Ok(mut gp) = cmd.begin_renderpass() {
29 gp.set_clear_color(Color::BLUE); // Set the clear color to blue
30
31 gp.set_blend(0, Some(&BlendState::ALPHA_BLEND));
32 if let Some(mut drawing) = gp.begin_drawing() {
33 drawing.draw_rect_filled(
34 Vector2::new(100.0, 100.0),
35 Vector2::new(200.0, 200.0),
36 Color::RED,
37 );
38
39 drawing.draw_circle_filled(Vector2::new(400.0, 300.0), 50.0, 25, Color::GREEN);
40 }
41
42 gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
43 if let Some(mut drawing) = gp.begin_drawing() {
44 drawing.draw_text(
45 "Hello, World!",
46 Vector2::new(300.0, 500.0),
47 Color::WHITE,
48 );
49 }
50 }
51 }
52 }
53}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Font Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 let mut font_manager = est_render::font::new();
18
19 let font = font_manager
20 .load_font("Arial", None, 20.0)
21 .expect("Failed to load font");
22
23 // Generate baked text texture
24 let texture = font
25 .create_baked_text(&mut gpu, "Hello, World!\nThis is a clear color example.")
26 .expect("Failed to create baked text");
27
28 while runner.pool_events(None) {
29 for event in runner.get_events() {
30 match event {
31 Event::WindowClosed { .. } => {
32 return;
33 }
34 _ => {}
35 }
36 }
37
38 if let Ok(mut cmd) = gpu.begin_command() {
39 if let Ok(mut gp) = cmd.begin_renderpass() {
40 gp.set_clear_color(Color::BLUE);
41
42 // The best texture blend for font rendering, others may has artifacts like black borders
43 gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
44
45 if let Some(mut drawing) = gp.begin_drawing() {
46 let size: Vector2 = texture.size().into();
47
48 // Baked text rendering
49 drawing.set_texture(Some(&texture));
50 drawing.draw_rect_image(Vector2::new(0.0, 0.0), size, Color::WHITE);
51
52 // Online text rendering
53 drawing.set_font(&font);
54 drawing.draw_text(
55 "Hello, World!\nThis is a clear color example.",
56 Vector2::new(size.x, 0.0),
57 Color::WHITE,
58 );
59 }
60 }
61 }
62 }
63}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Clear Color Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 let texture_atlas = gpu
18 .create_texture_atlas()
19 .add_texture_file(
20 "example_texture",
21 "./examples/resources/test1.png",
22 )
23 .add_texture_file(
24 "example_texture2",
25 "./examples/resources/test2.png",
26 )
27 .build()
28 .expect("Failed to create texture atlas");
29
30 while runner.pool_events(None) {
31 for event in runner.get_events() {
32 match event {
33 Event::WindowClosed { .. } => {
34 return;
35 }
36 _ => {}
37 }
38 }
39
40 if let Ok(mut cmd) = gpu.begin_command() {
41 if let Ok(mut gp) = cmd.begin_renderpass() {
42 gp.set_clear_color(Color::BLUEVIOLET);
43 gp.set_blend(0, Some(&BlendState::NONE));
44
45 if let Some(mut drawing) = gp.begin_drawing() {
46 drawing.set_texture_atlas(Some((&texture_atlas, "example_texture")));
47 drawing.draw_rect_image(
48 Vector2::new(100.0, 100.0),
49 Vector2::new(200.0, 200.0),
50 Color::WHITE,
51 );
52 drawing.set_texture_atlas(Some((&texture_atlas, "example_texture2")));
53 drawing.draw_rect_image(
54 Vector2::new(350.0, 100.0),
55 Vector2::new(200.0, 200.0),
56 Color::WHITE,
57 );
58 drawing.draw_circle_image(Vector2::new(600.0, 200.0), 100.0, 20, Color::WHITE);
59 }
60 }
61 }
62 }
63}Sourcepub fn create_window(&mut self, title: &str, size: Point2) -> WindowBuilder<'_>
pub fn create_window(&mut self, title: &str, size: Point2) -> WindowBuilder<'_>
Creates a new WindowBuilder instance to build a new window.
Examples found in repository?
6fn main() {
7 let mut runner = est_render::runner::new().expect("Failed to create runner");
8 let mut window = runner
9 .create_window("Engine Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut sw = est_render::software::new(Some(&mut window))
14 .build()
15 .expect("Failed to create pixel buffer");
16
17 let mut pixels = vec![128u32; (800 * 600) as usize];
18 let mut size_px = Point2::new(800.0, 600.0);
19
20 while runner.pool_events(None) {
21 for event in runner.get_events() {
22 match event {
23 Event::WindowClosed { .. } => {
24 return;
25 }
26 Event::WindowResized { size, .. } => {
27 pixels.resize((size.x * size.y) as usize, 128);
28 size_px = Point2::new(size.x as f32, size.y as f32);
29 }
30 _ => {}
31 }
32 }
33
34 if let Err(e) = sw.write_buffers(&pixels, size_px) {
35 eprintln!("Error writing buffers: {}", e);
36 }
37 }
38}More examples
5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Clear Color Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 while runner.pool_events(None) {
18 for event in runner.get_events() {
19 match event {
20 Event::WindowClosed { .. } => {
21 return;
22 }
23 _ => {}
24 }
25 }
26
27 if let Ok(mut cmd) = gpu.begin_command() {
28 let surface = cmd.get_surface_texture();
29 if surface.is_err() {
30 println!("Failed to get surface texture: {:?}", surface.err());
31 continue;
32 }
33
34 // Or you could use `cmd.begin_renderpass()` directly
35 if let Ok(mut rp) = cmd.renderpass_builder()
36 .add_surface_color_attachment(surface.as_ref().unwrap(), Some(&BlendState::ALPHA_BLEND))
37 .build()
38 {
39 rp.set_clear_color(Color::BLUE);
40 }
41 }
42 }
43}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7 let mut window = runner
8 .create_window("Engine Example", Point2::new(800, 600))
9 .build()
10 .expect("Failed to create window");
11
12 let adapters = est_render::gpu::query_gpu_adapter(Some(&window));
13 if adapters.is_empty() {
14 eprintln!("No GPU adapters found. Exiting.");
15 return;
16 }
17
18 let selected_adapter = adapters
19 .iter()
20 .find(|adapter| adapter.backend_enum == AdapterBackend::Vulkan)
21 .cloned();
22
23 if selected_adapter.is_none() {
24 eprintln!("No suitable GPU adapter found. Exiting.");
25 return;
26 }
27
28 let adapter = selected_adapter.unwrap();
29 let mut gpu = est_render::gpu::new(Some(&mut window))
30 .set_adapter(&adapter)
31 .build()
32 .expect("Failed to create GPU");
33
34 while runner.pool_events(None) {
35 for event in runner.get_events() {
36 match event {
37 Event::WindowClosed { .. } => {
38 return;
39 }
40 _ => {}
41 }
42 }
43
44 if let Ok(mut cmd) = gpu.begin_command() {
45 if let Ok(mut rp) = cmd.begin_renderpass() {
46 rp.set_clear_color(Color::LIGHTBLUE);
47 }
48 }
49 }
50}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Drawing Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 while runner.pool_events(None) {
18 for event in runner.get_events() {
19 match event {
20 Event::WindowClosed { .. } => {
21 return;
22 }
23 _ => {}
24 }
25 }
26
27 if let Ok(mut cmd) = gpu.begin_command() {
28 if let Ok(mut gp) = cmd.begin_renderpass() {
29 gp.set_clear_color(Color::BLUE); // Set the clear color to blue
30
31 gp.set_blend(0, Some(&BlendState::ALPHA_BLEND));
32 if let Some(mut drawing) = gp.begin_drawing() {
33 drawing.draw_rect_filled(
34 Vector2::new(100.0, 100.0),
35 Vector2::new(200.0, 200.0),
36 Color::RED,
37 );
38
39 drawing.draw_circle_filled(Vector2::new(400.0, 300.0), 50.0, 25, Color::GREEN);
40 }
41
42 gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
43 if let Some(mut drawing) = gp.begin_drawing() {
44 drawing.draw_text(
45 "Hello, World!",
46 Vector2::new(300.0, 500.0),
47 Color::WHITE,
48 );
49 }
50 }
51 }
52 }
53}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Font Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 let mut font_manager = est_render::font::new();
18
19 let font = font_manager
20 .load_font("Arial", None, 20.0)
21 .expect("Failed to load font");
22
23 // Generate baked text texture
24 let texture = font
25 .create_baked_text(&mut gpu, "Hello, World!\nThis is a clear color example.")
26 .expect("Failed to create baked text");
27
28 while runner.pool_events(None) {
29 for event in runner.get_events() {
30 match event {
31 Event::WindowClosed { .. } => {
32 return;
33 }
34 _ => {}
35 }
36 }
37
38 if let Ok(mut cmd) = gpu.begin_command() {
39 if let Ok(mut gp) = cmd.begin_renderpass() {
40 gp.set_clear_color(Color::BLUE);
41
42 // The best texture blend for font rendering, others may has artifacts like black borders
43 gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
44
45 if let Some(mut drawing) = gp.begin_drawing() {
46 let size: Vector2 = texture.size().into();
47
48 // Baked text rendering
49 drawing.set_texture(Some(&texture));
50 drawing.draw_rect_image(Vector2::new(0.0, 0.0), size, Color::WHITE);
51
52 // Online text rendering
53 drawing.set_font(&font);
54 drawing.draw_text(
55 "Hello, World!\nThis is a clear color example.",
56 Vector2::new(size.x, 0.0),
57 Color::WHITE,
58 );
59 }
60 }
61 }
62 }
63}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Clear Color Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 let texture_atlas = gpu
18 .create_texture_atlas()
19 .add_texture_file(
20 "example_texture",
21 "./examples/resources/test1.png",
22 )
23 .add_texture_file(
24 "example_texture2",
25 "./examples/resources/test2.png",
26 )
27 .build()
28 .expect("Failed to create texture atlas");
29
30 while runner.pool_events(None) {
31 for event in runner.get_events() {
32 match event {
33 Event::WindowClosed { .. } => {
34 return;
35 }
36 _ => {}
37 }
38 }
39
40 if let Ok(mut cmd) = gpu.begin_command() {
41 if let Ok(mut gp) = cmd.begin_renderpass() {
42 gp.set_clear_color(Color::BLUEVIOLET);
43 gp.set_blend(0, Some(&BlendState::NONE));
44
45 if let Some(mut drawing) = gp.begin_drawing() {
46 drawing.set_texture_atlas(Some((&texture_atlas, "example_texture")));
47 drawing.draw_rect_image(
48 Vector2::new(100.0, 100.0),
49 Vector2::new(200.0, 200.0),
50 Color::WHITE,
51 );
52 drawing.set_texture_atlas(Some((&texture_atlas, "example_texture2")));
53 drawing.draw_rect_image(
54 Vector2::new(350.0, 100.0),
55 Vector2::new(200.0, 200.0),
56 Color::WHITE,
57 );
58 drawing.draw_circle_image(Vector2::new(600.0, 200.0), 100.0, 20, Color::WHITE);
59 }
60 }
61 }
62 }
63}Sourcepub fn pool_events<T>(&mut self, mode: T) -> bool
pub fn pool_events<T>(&mut self, mode: T) -> bool
Pump the event loop and process events.
This method will block based on the provided mode.
- PollMode::Poll will return immediately if there are no events.
- PollMode::Wait will block until an event is available.
- PollMode::WaitDraw will block until a redraw is requested (Recommended for MacOS platform).
You can also pass None to use the default behavior, which is equivalent to PollMode::Poll.
After calling this method, you can access the processed events using the Runner::get_events method.
§Incompatible platforms
- iOS: This method is not supported on iOS due to platform limitations.
- WASM: This method is not supported on WASM due to how the browser handles events, unless you using the emscripten event loop.
Examples found in repository?
6fn main() {
7 let mut runner = est_render::runner::new().expect("Failed to create runner");
8 let mut window = runner
9 .create_window("Engine Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut sw = est_render::software::new(Some(&mut window))
14 .build()
15 .expect("Failed to create pixel buffer");
16
17 let mut pixels = vec![128u32; (800 * 600) as usize];
18 let mut size_px = Point2::new(800.0, 600.0);
19
20 while runner.pool_events(None) {
21 for event in runner.get_events() {
22 match event {
23 Event::WindowClosed { .. } => {
24 return;
25 }
26 Event::WindowResized { size, .. } => {
27 pixels.resize((size.x * size.y) as usize, 128);
28 size_px = Point2::new(size.x as f32, size.y as f32);
29 }
30 _ => {}
31 }
32 }
33
34 if let Err(e) = sw.write_buffers(&pixels, size_px) {
35 eprintln!("Error writing buffers: {}", e);
36 }
37 }
38}More examples
5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Clear Color Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 while runner.pool_events(None) {
18 for event in runner.get_events() {
19 match event {
20 Event::WindowClosed { .. } => {
21 return;
22 }
23 _ => {}
24 }
25 }
26
27 if let Ok(mut cmd) = gpu.begin_command() {
28 let surface = cmd.get_surface_texture();
29 if surface.is_err() {
30 println!("Failed to get surface texture: {:?}", surface.err());
31 continue;
32 }
33
34 // Or you could use `cmd.begin_renderpass()` directly
35 if let Ok(mut rp) = cmd.renderpass_builder()
36 .add_surface_color_attachment(surface.as_ref().unwrap(), Some(&BlendState::ALPHA_BLEND))
37 .build()
38 {
39 rp.set_clear_color(Color::BLUE);
40 }
41 }
42 }
43}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7 let mut window = runner
8 .create_window("Engine Example", Point2::new(800, 600))
9 .build()
10 .expect("Failed to create window");
11
12 let adapters = est_render::gpu::query_gpu_adapter(Some(&window));
13 if adapters.is_empty() {
14 eprintln!("No GPU adapters found. Exiting.");
15 return;
16 }
17
18 let selected_adapter = adapters
19 .iter()
20 .find(|adapter| adapter.backend_enum == AdapterBackend::Vulkan)
21 .cloned();
22
23 if selected_adapter.is_none() {
24 eprintln!("No suitable GPU adapter found. Exiting.");
25 return;
26 }
27
28 let adapter = selected_adapter.unwrap();
29 let mut gpu = est_render::gpu::new(Some(&mut window))
30 .set_adapter(&adapter)
31 .build()
32 .expect("Failed to create GPU");
33
34 while runner.pool_events(None) {
35 for event in runner.get_events() {
36 match event {
37 Event::WindowClosed { .. } => {
38 return;
39 }
40 _ => {}
41 }
42 }
43
44 if let Ok(mut cmd) = gpu.begin_command() {
45 if let Ok(mut rp) = cmd.begin_renderpass() {
46 rp.set_clear_color(Color::LIGHTBLUE);
47 }
48 }
49 }
50}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Drawing Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 while runner.pool_events(None) {
18 for event in runner.get_events() {
19 match event {
20 Event::WindowClosed { .. } => {
21 return;
22 }
23 _ => {}
24 }
25 }
26
27 if let Ok(mut cmd) = gpu.begin_command() {
28 if let Ok(mut gp) = cmd.begin_renderpass() {
29 gp.set_clear_color(Color::BLUE); // Set the clear color to blue
30
31 gp.set_blend(0, Some(&BlendState::ALPHA_BLEND));
32 if let Some(mut drawing) = gp.begin_drawing() {
33 drawing.draw_rect_filled(
34 Vector2::new(100.0, 100.0),
35 Vector2::new(200.0, 200.0),
36 Color::RED,
37 );
38
39 drawing.draw_circle_filled(Vector2::new(400.0, 300.0), 50.0, 25, Color::GREEN);
40 }
41
42 gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
43 if let Some(mut drawing) = gp.begin_drawing() {
44 drawing.draw_text(
45 "Hello, World!",
46 Vector2::new(300.0, 500.0),
47 Color::WHITE,
48 );
49 }
50 }
51 }
52 }
53}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Font Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 let mut font_manager = est_render::font::new();
18
19 let font = font_manager
20 .load_font("Arial", None, 20.0)
21 .expect("Failed to load font");
22
23 // Generate baked text texture
24 let texture = font
25 .create_baked_text(&mut gpu, "Hello, World!\nThis is a clear color example.")
26 .expect("Failed to create baked text");
27
28 while runner.pool_events(None) {
29 for event in runner.get_events() {
30 match event {
31 Event::WindowClosed { .. } => {
32 return;
33 }
34 _ => {}
35 }
36 }
37
38 if let Ok(mut cmd) = gpu.begin_command() {
39 if let Ok(mut gp) = cmd.begin_renderpass() {
40 gp.set_clear_color(Color::BLUE);
41
42 // The best texture blend for font rendering, others may has artifacts like black borders
43 gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
44
45 if let Some(mut drawing) = gp.begin_drawing() {
46 let size: Vector2 = texture.size().into();
47
48 // Baked text rendering
49 drawing.set_texture(Some(&texture));
50 drawing.draw_rect_image(Vector2::new(0.0, 0.0), size, Color::WHITE);
51
52 // Online text rendering
53 drawing.set_font(&font);
54 drawing.draw_text(
55 "Hello, World!\nThis is a clear color example.",
56 Vector2::new(size.x, 0.0),
57 Color::WHITE,
58 );
59 }
60 }
61 }
62 }
63}5fn main() {
6 let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8 let mut window = runner
9 .create_window("Clear Color Example", Point2::new(800, 600))
10 .build()
11 .expect("Failed to create window");
12
13 let mut gpu = est_render::gpu::new(Some(&mut window))
14 .build()
15 .expect("Failed to create GPU");
16
17 let texture_atlas = gpu
18 .create_texture_atlas()
19 .add_texture_file(
20 "example_texture",
21 "./examples/resources/test1.png",
22 )
23 .add_texture_file(
24 "example_texture2",
25 "./examples/resources/test2.png",
26 )
27 .build()
28 .expect("Failed to create texture atlas");
29
30 while runner.pool_events(None) {
31 for event in runner.get_events() {
32 match event {
33 Event::WindowClosed { .. } => {
34 return;
35 }
36 _ => {}
37 }
38 }
39
40 if let Ok(mut cmd) = gpu.begin_command() {
41 if let Ok(mut gp) = cmd.begin_renderpass() {
42 gp.set_clear_color(Color::BLUEVIOLET);
43 gp.set_blend(0, Some(&BlendState::NONE));
44
45 if let Some(mut drawing) = gp.begin_drawing() {
46 drawing.set_texture_atlas(Some((&texture_atlas, "example_texture")));
47 drawing.draw_rect_image(
48 Vector2::new(100.0, 100.0),
49 Vector2::new(200.0, 200.0),
50 Color::WHITE,
51 );
52 drawing.set_texture_atlas(Some((&texture_atlas, "example_texture2")));
53 drawing.draw_rect_image(
54 Vector2::new(350.0, 100.0),
55 Vector2::new(200.0, 200.0),
56 Color::WHITE,
57 );
58 drawing.draw_circle_image(Vector2::new(600.0, 200.0), 100.0, 20, Color::WHITE);
59 }
60 }
61 }
62 }
63}Sourcepub fn set_rate(&mut self, rate: Option<Duration>)
pub fn set_rate(&mut self, rate: Option<Duration>)
Set the rate (frame rate) for the event loop.
This only useful if you want to control the frame rate of the event loop.
Not effective if you use PollMode::Wait or PollMode::WaitDraw, or multi
window mode, or multiple threads.
Sourcepub fn set_target_fps(&mut self, fps: u32)
pub fn set_target_fps(&mut self, fps: u32)
Set the target frames per second (FPS) for the event loop.
This only useful if you want to control the frame rate of the event loop.
Not effective if you use PollMode::Wait or PollMode::WaitDraw, or multi
window mode, or multiple threads.
Sourcepub fn get_target_fps(&self) -> u32
pub fn get_target_fps(&self) -> u32
Get the current frame rate (FPS) of the event loop.
This only useful if you want to control the frame rate of the event loop.
Not effective if you use PollMode::Wait or PollMode::WaitDraw, or multi
window mode, or multiple threads.
Sourcepub fn get_frame_time(&self) -> f64
pub fn get_frame_time(&self) -> f64
Get the time taken for each frame in milliseconds.
This only useful if you want to control the frame rate of the event loop.
Not effective if you use PollMode::Wait or PollMode::WaitDraw, or multi
window mode, or multiple threads.
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if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more