Function new

Source
pub fn new() -> Result<Runner, RunnerError>
Expand description

Create a Runner instance, required for creating one or more windows.

NOTE: When calling this function, the thread will be made the main thread, future calls to this function will panic if called from a different thread.

Examples found in repository?
examples/software.rs (line 7)
6fn main() {
7    let mut runner = est_render::runner::new().expect("Failed to create runner");
8    let mut window = runner
9        .create_window("Engine Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut sw = est_render::software::new(Some(&mut window))
14        .build()
15        .expect("Failed to create pixel buffer");
16
17    let mut pixels = vec![128u32; (800 * 600) as usize];
18    let mut size_px = Point2::new(800.0, 600.0);
19
20    while runner.pool_events(None) {
21        for event in runner.get_events() {
22            match event {
23                Event::WindowClosed { .. } => {
24                    return;
25                }
26                Event::WindowResized { size, .. } => {
27                    pixels.resize((size.x * size.y) as usize, 128);
28                    size_px = Point2::new(size.x as f32, size.y as f32);
29                }
30                _ => {}
31            }
32        }
33
34        if let Err(e) = sw.write_buffers(&pixels, size_px) {
35            eprintln!("Error writing buffers: {}", e);
36        }
37    }
38}
More examples
Hide additional examples
examples/clear_color.rs (line 6)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8    let mut window = runner
9        .create_window("Clear Color Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut gpu = est_render::gpu::new(Some(&mut window))
14        .build()
15        .expect("Failed to create GPU");
16
17    while runner.pool_events(None) {
18        for event in runner.get_events() {
19            match event {
20                Event::WindowClosed { .. } => {
21                    return;
22                }
23                _ => {}
24            }
25        }
26
27        if let Ok(mut cmd) = gpu.begin_command() {
28            let surface = cmd.get_surface_texture();
29            if surface.is_err() {
30                println!("Failed to get surface texture: {:?}", surface.err());
31                continue;
32            }
33
34            // Or you could use `cmd.begin_renderpass()` directly
35            if let Ok(mut rp) = cmd.renderpass_builder()
36                .add_surface_color_attachment(surface.as_ref().unwrap(), Some(&BlendState::ALPHA_BLEND))
37                .build() 
38            {
39                rp.set_clear_color(Color::BLUE);
40            }
41        }
42    }
43}
examples/gpu_adapter.rs (line 6)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7    let mut window = runner
8        .create_window("Engine Example", Point2::new(800, 600))
9        .build()
10        .expect("Failed to create window");
11
12    let adapters = est_render::gpu::query_gpu_adapter(Some(&window));
13    if adapters.is_empty() {
14        eprintln!("No GPU adapters found. Exiting.");
15        return;
16    }
17
18    let selected_adapter = adapters
19        .iter()
20        .find(|adapter| adapter.backend_enum == AdapterBackend::Vulkan)
21        .cloned();
22
23    if selected_adapter.is_none() {
24        eprintln!("No suitable GPU adapter found. Exiting.");
25        return;
26    }
27
28    let adapter = selected_adapter.unwrap();
29    let mut gpu = est_render::gpu::new(Some(&mut window))
30        .set_adapter(&adapter)
31        .build()
32        .expect("Failed to create GPU");
33
34    while runner.pool_events(None) {
35        for event in runner.get_events() {
36            match event {
37                Event::WindowClosed { .. } => {
38                    return;
39                }
40                _ => {}
41            }
42        }
43
44        if let Ok(mut cmd) = gpu.begin_command() {
45            if let Ok(mut rp) = cmd.begin_renderpass() {
46                rp.set_clear_color(Color::LIGHTBLUE);
47            }
48        }
49    }
50}
examples/drawing.rs (line 6)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8    let mut window = runner
9        .create_window("Drawing Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut gpu = est_render::gpu::new(Some(&mut window))
14        .build()
15        .expect("Failed to create GPU");
16
17    while runner.pool_events(None) {
18        for event in runner.get_events() {
19            match event {
20                Event::WindowClosed { .. } => {
21                    return;
22                }
23                _ => {}
24            }
25        }
26
27        if let Ok(mut cmd) = gpu.begin_command() {
28            if let Ok(mut gp) = cmd.begin_renderpass() {
29                gp.set_clear_color(Color::BLUE); // Set the clear color to blue
30
31                gp.set_blend(0, Some(&BlendState::ALPHA_BLEND));
32                if let Some(mut drawing) = gp.begin_drawing() {
33                    drawing.draw_rect_filled(
34                        Vector2::new(100.0, 100.0),
35                        Vector2::new(200.0, 200.0),
36                        Color::RED,
37                    );
38
39                    drawing.draw_circle_filled(Vector2::new(400.0, 300.0), 50.0, 25, Color::GREEN);
40                }
41
42                gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
43                if let Some(mut drawing) = gp.begin_drawing() {
44                    drawing.draw_text(
45                        "Hello, World!",
46                        Vector2::new(300.0, 500.0),
47                        Color::WHITE,
48                    );
49                }
50            }
51        }
52    }
53}
examples/font.rs (line 6)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8    let mut window = runner
9        .create_window("Font Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut gpu = est_render::gpu::new(Some(&mut window))
14        .build()
15        .expect("Failed to create GPU");
16
17    let mut font_manager = est_render::font::new();
18
19    let font = font_manager
20        .load_font("Arial", None, 20.0)
21        .expect("Failed to load font");
22
23    // Generate baked text texture
24    let texture = font
25        .create_baked_text(&mut gpu, "Hello, World!\nThis is a clear color example.")
26        .expect("Failed to create baked text");
27
28    while runner.pool_events(None) {
29        for event in runner.get_events() {
30            match event {
31                Event::WindowClosed { .. } => {
32                    return;
33                }
34                _ => {}
35            }
36        }
37
38        if let Ok(mut cmd) = gpu.begin_command() {
39            if let Ok(mut gp) = cmd.begin_renderpass() {
40                gp.set_clear_color(Color::BLUE);
41
42                // The best texture blend for font rendering, others may has artifacts like black borders
43                gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
44                
45                if let Some(mut drawing) = gp.begin_drawing() {
46                    let size: Vector2 = texture.size().into();
47
48                    // Baked text rendering
49                    drawing.set_texture(Some(&texture));
50                    drawing.draw_rect_image(Vector2::new(0.0, 0.0), size, Color::WHITE);
51
52                    // Online text rendering
53                    drawing.set_font(&font);
54                    drawing.draw_text(
55                        "Hello, World!\nThis is a clear color example.",
56                        Vector2::new(size.x, 0.0),
57                        Color::WHITE,
58                    );
59                }
60            }
61        }
62    }
63}
examples/texture_atlas.rs (line 6)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8    let mut window = runner
9        .create_window("Clear Color Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut gpu = est_render::gpu::new(Some(&mut window))
14        .build()
15        .expect("Failed to create GPU");
16
17    let texture_atlas = gpu
18        .create_texture_atlas()
19        .add_texture_file(
20            "example_texture",
21            "./examples/resources/test1.png",
22        )
23        .add_texture_file(
24            "example_texture2",
25            "./examples/resources/test2.png",
26        )
27        .build()
28        .expect("Failed to create texture atlas");
29
30    while runner.pool_events(None) {
31        for event in runner.get_events() {
32            match event {
33                Event::WindowClosed { .. } => {
34                    return;
35                }
36                _ => {}
37            }
38        }
39
40        if let Ok(mut cmd) = gpu.begin_command() {
41            if let Ok(mut gp) = cmd.begin_renderpass() {
42                gp.set_clear_color(Color::BLUEVIOLET);
43                gp.set_blend(0, Some(&BlendState::NONE));
44
45                if let Some(mut drawing) = gp.begin_drawing() {
46                    drawing.set_texture_atlas(Some((&texture_atlas, "example_texture")));
47                    drawing.draw_rect_image(
48                        Vector2::new(100.0, 100.0),
49                        Vector2::new(200.0, 200.0),
50                        Color::WHITE,
51                    );
52                    drawing.set_texture_atlas(Some((&texture_atlas, "example_texture2")));
53                    drawing.draw_rect_image(
54                        Vector2::new(350.0, 100.0),
55                        Vector2::new(200.0, 200.0),
56                        Color::WHITE,
57                    );
58                    drawing.draw_circle_image(Vector2::new(600.0, 200.0), 100.0, 20, Color::WHITE);
59                }
60            }
61        }
62    }
63}