Enum TextureFormat

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pub enum TextureFormat {
Show 43 variants R8Unorm, R8Snorm, R8Uint, R8Sint, R16Uint, R16Sint, R16Float, Rg8Unorm, Rg8Snorm, Rg8Uint, Rg8Sint, R32Uint, R32Sint, R32Float, Rg16Uint, Rg16Sint, Rg16Float, Rgba8Unorm, Rgba8UnormSrgb, Rgba8Snorm, Rgba8Uint, Rgba8Sint, Bgra8Unorm, Bgra8UnormSrgb, Rgb9e5Ufloat, Rgb10a2Uint, Rgb10a2Unorm, Rg11b10Ufloat, Rg32Uint, Rg32Sint, Rg32Float, Rgba16Uint, Rgba16Sint, Rgba16Float, Rgba32Uint, Rgba32Sint, Rgba32Float, Stencil8, Depth16Unorm, Depth24Plus, Depth24PlusStencil8, Depth32Float, Depth32FloatStencil8,
}

Variants§

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R8Unorm

Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.

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R8Snorm

Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.

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R8Uint

Red channel only. 8 bit integer per channel. Unsigned in shader.

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R8Sint

Red channel only. 8 bit integer per channel. Signed in shader.

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R16Uint

Red channel only. 16 bit integer per channel. Unsigned in shader.

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R16Sint

Red channel only. 16 bit integer per channel. Signed in shader.

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R16Float

Red channel only. 16 bit float per channel. Float in shader.

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Rg8Unorm

Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.

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Rg8Snorm

Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.

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Rg8Uint

Red and green channels. 8 bit integer per channel. Unsigned in shader.

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Rg8Sint

Red and green channels. 8 bit integer per channel. Signed in shader.

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R32Uint

Red channel only. 32 bit integer per channel. Unsigned in shader.

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R32Sint

Red channel only. 32 bit integer per channel. Signed in shader.

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R32Float

Red channel only. 32 bit float per channel. Float in shader.

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Rg16Uint

Red and green channels. 16 bit integer per channel. Unsigned in shader.

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Rg16Sint

Red and green channels. 16 bit integer per channel. Signed in shader.

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Rg16Float

Red and green channels. 16 bit float per channel. Float in shader.

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Rgba8Unorm

Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.

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Rgba8UnormSrgb

Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.

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Rgba8Snorm

Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.

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Rgba8Uint

Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.

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Rgba8Sint

Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.

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Bgra8Unorm

Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.

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Bgra8UnormSrgb

Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.

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Rgb9e5Ufloat

Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent

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Rgb10a2Uint

Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. Unsigned in shader.

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Rgb10a2Unorm

Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.

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Rg11b10Ufloat

Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.

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Rg32Uint

Red and green channels. 32 bit integer per channel. Unsigned in shader.

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Rg32Sint

Red and green channels. 32 bit integer per channel. Signed in shader.

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Rg32Float

Red and green channels. 32 bit float per channel. Float in shader.

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Rgba16Uint

Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.

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Rgba16Sint

Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.

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Rgba16Float

Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.

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Rgba32Uint

Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.

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Rgba32Sint

Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.

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Rgba32Float

Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.

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Stencil8

Stencil format with 8 bit integer stencil.

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Depth16Unorm

Special depth format with 16 bit integer depth.

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Depth24Plus

Special depth format with at least 24 bit integer depth.

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Depth24PlusStencil8

Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.

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Depth32Float

Special depth format with 32 bit floating point depth.

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Depth32FloatStencil8

Special depth/stencil format with 32 bit floating point depth and 8 bits integer stencil.

Implementations§

Trait Implementations§

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impl Clone for TextureFormat

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fn clone(&self) -> TextureFormat

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for TextureFormat

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl From<TextureFormat> for TextureFormat

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fn from(format: TextureFormat) -> Self

Converts to this type from the input type.
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impl Hash for TextureFormat

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl Into<TextureFormat> for TextureFormat

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fn into(self) -> TextureFormat

Converts this type into the (usually inferred) input type.
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impl Ord for TextureFormat

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fn cmp(&self, other: &TextureFormat) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for TextureFormat

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fn eq(&self, other: &TextureFormat) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for TextureFormat

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fn partial_cmp(&self, other: &TextureFormat) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl Copy for TextureFormat

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impl Eq for TextureFormat

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impl StructuralPartialEq for TextureFormat

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fn compare(&self, key: &K) -> Ordering

Compare self to key and return their ordering.
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