Struct GPUBuilder

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pub struct GPUBuilder<'a> { /* private fields */ }

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impl<'a> GPUBuilder<'a>

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pub fn set_window(self, window: &'a mut Window) -> Self

Sets the window for this GPU instance.

This is useful for creating a GPU instance that is bound to a specific window. The window must be created before this GPU instance.

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pub fn set_adapter(self, adapter: &'a GPUAdapter) -> Self

Sets the GPU adapter for this GPU instance.

This is useful for creating a GPU instance that uses a specific GPU adapter. The adapter can be queried using the Engine::query_gpu_adapter function.

Examples found in repository?
examples/gpu_adapter.rs (line 30)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7    let mut window = runner
8        .create_window("Engine Example", Point2::new(800, 600))
9        .build()
10        .expect("Failed to create window");
11
12    let adapters = est_render::gpu::query_gpu_adapter(Some(&window));
13    if adapters.is_empty() {
14        eprintln!("No GPU adapters found. Exiting.");
15        return;
16    }
17
18    let selected_adapter = adapters
19        .iter()
20        .find(|adapter| adapter.backend_enum == AdapterBackend::Vulkan)
21        .cloned();
22
23    if selected_adapter.is_none() {
24        eprintln!("No suitable GPU adapter found. Exiting.");
25        return;
26    }
27
28    let adapter = selected_adapter.unwrap();
29    let mut gpu = est_render::gpu::new(Some(&mut window))
30        .set_adapter(&adapter)
31        .build()
32        .expect("Failed to create GPU");
33
34    while runner.pool_events(None) {
35        for event in runner.get_events() {
36            match event {
37                Event::WindowClosed { .. } => {
38                    return;
39                }
40                _ => {}
41            }
42        }
43
44        if let Ok(mut cmd) = gpu.begin_command() {
45            if let Ok(mut rp) = cmd.begin_renderpass() {
46                rp.set_clear_color(Color::LIGHTBLUE);
47            }
48        }
49    }
50}
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pub fn set_limits(self, limits: Limits) -> Self

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pub fn build(self) -> Result<GPU, String>

Examples found in repository?
examples/clear_color.rs (line 14)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8    let mut window = runner
9        .create_window("Clear Color Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut gpu = est_render::gpu::new(Some(&mut window))
14        .build()
15        .expect("Failed to create GPU");
16
17    while runner.pool_events(None) {
18        for event in runner.get_events() {
19            match event {
20                Event::WindowClosed { .. } => {
21                    return;
22                }
23                _ => {}
24            }
25        }
26
27        if let Ok(mut cmd) = gpu.begin_command() {
28            let surface = cmd.get_surface_texture();
29            if surface.is_err() {
30                println!("Failed to get surface texture: {:?}", surface.err());
31                continue;
32            }
33
34            // Or you could use `cmd.begin_renderpass()` directly
35            if let Ok(mut rp) = cmd.renderpass_builder()
36                .add_surface_color_attachment(surface.as_ref().unwrap(), Some(&BlendState::ALPHA_BLEND))
37                .build() 
38            {
39                rp.set_clear_color(Color::BLUE);
40            }
41        }
42    }
43}
More examples
Hide additional examples
examples/gpu_adapter.rs (line 31)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7    let mut window = runner
8        .create_window("Engine Example", Point2::new(800, 600))
9        .build()
10        .expect("Failed to create window");
11
12    let adapters = est_render::gpu::query_gpu_adapter(Some(&window));
13    if adapters.is_empty() {
14        eprintln!("No GPU adapters found. Exiting.");
15        return;
16    }
17
18    let selected_adapter = adapters
19        .iter()
20        .find(|adapter| adapter.backend_enum == AdapterBackend::Vulkan)
21        .cloned();
22
23    if selected_adapter.is_none() {
24        eprintln!("No suitable GPU adapter found. Exiting.");
25        return;
26    }
27
28    let adapter = selected_adapter.unwrap();
29    let mut gpu = est_render::gpu::new(Some(&mut window))
30        .set_adapter(&adapter)
31        .build()
32        .expect("Failed to create GPU");
33
34    while runner.pool_events(None) {
35        for event in runner.get_events() {
36            match event {
37                Event::WindowClosed { .. } => {
38                    return;
39                }
40                _ => {}
41            }
42        }
43
44        if let Ok(mut cmd) = gpu.begin_command() {
45            if let Ok(mut rp) = cmd.begin_renderpass() {
46                rp.set_clear_color(Color::LIGHTBLUE);
47            }
48        }
49    }
50}
examples/drawing.rs (line 14)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8    let mut window = runner
9        .create_window("Drawing Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut gpu = est_render::gpu::new(Some(&mut window))
14        .build()
15        .expect("Failed to create GPU");
16
17    while runner.pool_events(None) {
18        for event in runner.get_events() {
19            match event {
20                Event::WindowClosed { .. } => {
21                    return;
22                }
23                _ => {}
24            }
25        }
26
27        if let Ok(mut cmd) = gpu.begin_command() {
28            if let Ok(mut gp) = cmd.begin_renderpass() {
29                gp.set_clear_color(Color::BLUE); // Set the clear color to blue
30
31                gp.set_blend(0, Some(&BlendState::ALPHA_BLEND));
32                if let Some(mut drawing) = gp.begin_drawing() {
33                    drawing.draw_rect_filled(
34                        Vector2::new(100.0, 100.0),
35                        Vector2::new(200.0, 200.0),
36                        Color::RED,
37                    );
38
39                    drawing.draw_circle_filled(Vector2::new(400.0, 300.0), 50.0, 25, Color::GREEN);
40                }
41
42                gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
43                if let Some(mut drawing) = gp.begin_drawing() {
44                    drawing.draw_text(
45                        "Hello, World!",
46                        Vector2::new(300.0, 500.0),
47                        Color::WHITE,
48                    );
49                }
50            }
51        }
52    }
53}
examples/font.rs (line 14)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8    let mut window = runner
9        .create_window("Font Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut gpu = est_render::gpu::new(Some(&mut window))
14        .build()
15        .expect("Failed to create GPU");
16
17    let mut font_manager = est_render::font::new();
18
19    let font = font_manager
20        .load_font("Arial", None, 20.0)
21        .expect("Failed to load font");
22
23    // Generate baked text texture
24    let texture = font
25        .create_baked_text(&mut gpu, "Hello, World!\nThis is a clear color example.")
26        .expect("Failed to create baked text");
27
28    while runner.pool_events(None) {
29        for event in runner.get_events() {
30            match event {
31                Event::WindowClosed { .. } => {
32                    return;
33                }
34                _ => {}
35            }
36        }
37
38        if let Ok(mut cmd) = gpu.begin_command() {
39            if let Ok(mut gp) = cmd.begin_renderpass() {
40                gp.set_clear_color(Color::BLUE);
41
42                // The best texture blend for font rendering, others may has artifacts like black borders
43                gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
44                
45                if let Some(mut drawing) = gp.begin_drawing() {
46                    let size: Vector2 = texture.size().into();
47
48                    // Baked text rendering
49                    drawing.set_texture(Some(&texture));
50                    drawing.draw_rect_image(Vector2::new(0.0, 0.0), size, Color::WHITE);
51
52                    // Online text rendering
53                    drawing.set_font(&font);
54                    drawing.draw_text(
55                        "Hello, World!\nThis is a clear color example.",
56                        Vector2::new(size.x, 0.0),
57                        Color::WHITE,
58                    );
59                }
60            }
61        }
62    }
63}
examples/texture_atlas.rs (line 14)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8    let mut window = runner
9        .create_window("Clear Color Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut gpu = est_render::gpu::new(Some(&mut window))
14        .build()
15        .expect("Failed to create GPU");
16
17    let texture_atlas = gpu
18        .create_texture_atlas()
19        .add_texture_file(
20            "example_texture",
21            "./examples/resources/test1.png",
22        )
23        .add_texture_file(
24            "example_texture2",
25            "./examples/resources/test2.png",
26        )
27        .build()
28        .expect("Failed to create texture atlas");
29
30    while runner.pool_events(None) {
31        for event in runner.get_events() {
32            match event {
33                Event::WindowClosed { .. } => {
34                    return;
35                }
36                _ => {}
37            }
38        }
39
40        if let Ok(mut cmd) = gpu.begin_command() {
41            if let Ok(mut gp) = cmd.begin_renderpass() {
42                gp.set_clear_color(Color::BLUEVIOLET);
43                gp.set_blend(0, Some(&BlendState::NONE));
44
45                if let Some(mut drawing) = gp.begin_drawing() {
46                    drawing.set_texture_atlas(Some((&texture_atlas, "example_texture")));
47                    drawing.draw_rect_image(
48                        Vector2::new(100.0, 100.0),
49                        Vector2::new(200.0, 200.0),
50                        Color::WHITE,
51                    );
52                    drawing.set_texture_atlas(Some((&texture_atlas, "example_texture2")));
53                    drawing.draw_rect_image(
54                        Vector2::new(350.0, 100.0),
55                        Vector2::new(200.0, 200.0),
56                        Color::WHITE,
57                    );
58                    drawing.draw_circle_image(Vector2::new(600.0, 200.0), 100.0, 20, Color::WHITE);
59                }
60            }
61        }
62    }
63}
examples/msaa.rs (line 13)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7    let mut window = runner
8        .create_window("Engine Example", Point2::new(800, 600))
9        .build()
10        .expect("Failed to create window");
11
12    let mut gpu = est_render::gpu::new(Some(&mut window))
13        .build()
14        .expect("Failed to create GPU");
15
16    let mut msaa_texture = Some(
17        gpu.create_texture()
18            .set_render_target(Point2::new(800, 600), None)
19            .set_usage(TextureUsage::Sampler)
20            .set_sample_count(SampleCount::SampleCount4)
21            .build()
22            .expect("Failed to create MSAA texture"),
23    );
24
25    let mut msaa_count = SampleCount::SampleCount4;
26    let mut window_size = Point2::new(800, 600);
27
28    while runner.pool_events(None) {
29        for event in runner.get_events() {
30            match event {
31                Event::WindowClosed { .. } => {
32                    return;
33                }
34                Event::KeyboardInput { key, pressed, .. } => {
35                    if !*pressed {
36                        continue;
37                    }
38
39                    let mut need_recreate = false;
40                    if *key == "1" {
41                        msaa_count = SampleCount::SampleCount1;
42                        need_recreate = true;
43                    }
44
45                    if *key == "2" {
46                        msaa_count = SampleCount::SampleCount2;
47                        need_recreate = true;
48                    }
49
50                    if *key == "3" {
51                        msaa_count = SampleCount::SampleCount4;
52                        need_recreate = true;
53                    }
54
55                    if *key == "4" {
56                        msaa_count = SampleCount::SampleCount8;
57                        need_recreate = true;
58                    }
59
60                    if need_recreate {
61                        if msaa_count == SampleCount::SampleCount1 {
62                            msaa_texture = None;
63                        } else {
64                            msaa_texture = Some(
65                                gpu.create_texture()
66                                    .set_render_target(
67                                        Point2::new(window_size.x, window_size.y),
68                                        None,
69                                    )
70                                    .set_usage(TextureUsage::Sampler)
71                                    .set_sample_count(msaa_count)
72                                    .build()
73                                    .expect("Failed to recreate MSAA texture"),
74                            );
75                        }
76                    }
77                }
78                Event::WindowResized { size, .. } => {
79                    if size.x <= 0 || size.y <= 0 {
80                        eprintln!("Invalid window size: {:?}", size);
81                        continue;
82                    }
83
84                    window_size = *size;
85
86                    // Resize the MSAA texture to match the new window size
87                    msaa_texture = Some(
88                        gpu.create_texture()
89                            .set_render_target(Point2::new(size.x, size.y), None)
90                            .set_usage(TextureUsage::Sampler)
91                            .set_sample_count(msaa_count)
92                            .build()
93                            .expect("Failed to resize MSAA texture"),
94                    );
95                }
96                _ => {}
97            }
98        }
99
100        if let Ok(mut cmd) = gpu.begin_command() {
101            if let Ok(mut rp) = cmd.begin_renderpass() {
102                rp.set_clear_color(Color::BLACK);
103                if let Some(texture) = msaa_texture.as_ref() {
104                    rp.push_msaa_texture(texture);
105                }
106
107                if let Some(mut drawing) = rp.begin_drawing() {
108                    let pos1 = Vector2::new(0.0, 0.0);
109                    let pos2 = Vector2::new(800.0, 0.0);
110                    let pos3 = Vector2::new(400.0, 600.0);
111
112                    // Draw a full triangle covering the window
113                    drawing.draw_triangle_filled(pos1, pos2, pos3, Color::BLUE);
114                }
115            }
116        }
117    }
118}

Auto Trait Implementations§

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impl<'a> Freeze for GPUBuilder<'a>

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impl<'a> !RefUnwindSafe for GPUBuilder<'a>

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impl<'a> !Send for GPUBuilder<'a>

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impl<'a> !Sync for GPUBuilder<'a>

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impl<'a> Unpin for GPUBuilder<'a>

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impl<'a> !UnwindSafe for GPUBuilder<'a>

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