pub struct VertexInputAttribute {
pub shader_location: u32,
pub offset: u64,
pub format: VertexInputType,
}Fields§
§shader_location: u32§offset: u64§format: VertexInputTypeTrait Implementations§
Source§impl Clone for VertexInputAttribute
impl Clone for VertexInputAttribute
Source§fn clone(&self) -> VertexInputAttribute
fn clone(&self) -> VertexInputAttribute
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VertexInputAttribute
impl Debug for VertexInputAttribute
Source§impl Hash for VertexInputAttribute
impl Hash for VertexInputAttribute
Source§impl PartialEq for VertexInputAttribute
impl PartialEq for VertexInputAttribute
impl Copy for VertexInputAttribute
impl Eq for VertexInputAttribute
impl StructuralPartialEq for VertexInputAttribute
Auto Trait Implementations§
impl Freeze for VertexInputAttribute
impl RefUnwindSafe for VertexInputAttribute
impl Send for VertexInputAttribute
impl Sync for VertexInputAttribute
impl Unpin for VertexInputAttribute
impl UnwindSafe for VertexInputAttribute
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
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Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
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Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
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Compare self to
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Source§fn instrument(self, span: Span) -> Instrumented<Self>
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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