Struct FontManager

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pub struct FontManager { /* private fields */ }

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impl FontManager

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pub fn new() -> Self

Creates a new FontManager instance.

This will search for system fonts and cache them. It will also initialize an empty cache for loaded fonts.

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pub fn load_font( &mut self, font_name: &str, glyph_range: Option<&[(u32, u32)]>, size: f32, ) -> Option<Font>

Loads a font by name and size, optionally specifying a glyph range.

If the font is already cached, it will return the cached version. If the font is not found, it will return None.

Examples found in repository?
examples/font.rs (line 20)
5fn main() {
6    let mut runner = est_render::runner::new().expect("Failed to create runner");
7
8    let mut window = runner
9        .create_window("Font Example", Point2::new(800, 600))
10        .build()
11        .expect("Failed to create window");
12
13    let mut gpu = est_render::gpu::new(Some(&mut window))
14        .build()
15        .expect("Failed to create GPU");
16
17    let mut font_manager = est_render::font::new();
18
19    let font = font_manager
20        .load_font("Arial", None, 20.0)
21        .expect("Failed to load font");
22
23    // Generate baked text texture
24    let texture = font
25        .create_baked_text(&mut gpu, "Hello, World!\nThis is a clear color example.")
26        .expect("Failed to create baked text");
27
28    while runner.pool_events(None) {
29        for event in runner.get_events() {
30            match event {
31                Event::WindowClosed { .. } => {
32                    return;
33                }
34                _ => {}
35            }
36        }
37
38        if let Ok(mut cmd) = gpu.begin_command() {
39            if let Ok(mut gp) = cmd.begin_renderpass() {
40                gp.set_clear_color(Color::BLUE);
41
42                // The best texture blend for font rendering, others may has artifacts like black borders
43                gp.set_blend(0, Some(&BlendState::ADDITIVE_BLEND));
44                
45                if let Some(mut drawing) = gp.begin_drawing() {
46                    let size: Vector2 = texture.size().into();
47
48                    // Baked text rendering
49                    drawing.set_texture(Some(&texture));
50                    drawing.draw_rect_image(Vector2::new(0.0, 0.0), size, Color::WHITE);
51
52                    // Online text rendering
53                    drawing.set_font(&font);
54                    drawing.draw_text(
55                        "Hello, World!\nThis is a clear color example.",
56                        Vector2::new(size.x, 0.0),
57                        Color::WHITE,
58                    );
59                }
60            }
61        }
62    }
63}
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pub fn load_font_cached(&mut self, path: &str) -> Option<Font>

Loads a font from a cached file.

This will load the font from a binary file created by Font::save_font_cache. If the font is already cached, it will return the cached version.

Trait Implementations§

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impl Clone for FontManager

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fn clone(&self) -> FontManager

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for FontManager

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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