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MarkBatch

Enum MarkBatch 

Source
pub enum MarkBatch {
    Points {
        positions: Vec<[f32; 2]>,
        sizes: BatchAttr<f32>,
        fills: BatchAttr<FillStyle>,
        shape: MarkerShape,
        strokes: BatchAttr<StrokeStyle>,
    },
    Rules {
        segments: Vec<([f32; 2], [f32; 2])>,
        stroke: StrokeStyle,
    },
    Rects {
        rects: Vec<BoundingBox>,
        fills: BatchAttr<FillStyle>,
        strokes: BatchAttr<StrokeStyle>,
        corner_radius: f32,
    },
}
Expand description

A batch of homogeneous marks for instanced rendering.

Variants§

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Points

Batch of scatter points.

Fields

§positions: Vec<[f32; 2]>

Center positions.

§sizes: BatchAttr<f32>

Per-point sizes.

§fills: BatchAttr<FillStyle>

Per-point fill styles.

§shape: MarkerShape

Marker shape (uniform for whole batch).

§strokes: BatchAttr<StrokeStyle>

Per-point stroke styles.

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Rules

Batch of rule segments.

Fields

§segments: Vec<([f32; 2], [f32; 2])>

Line segments.

§stroke: StrokeStyle

Line style.

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Rects

Batch of rectangles.

Fields

§rects: Vec<BoundingBox>

Rectangle bounds.

§fills: BatchAttr<FillStyle>

Per-rect fills.

§strokes: BatchAttr<StrokeStyle>

Per-rect strokes.

§corner_radius: f32

Corner radius.

Implementations§

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impl MarkBatch

Source

pub fn points( positions: Vec<[f32; 2]>, sizes: BatchAttr<f32>, fills: BatchAttr<FillStyle>, shape: MarkerShape, strokes: BatchAttr<StrokeStyle>, ) -> Result<Self, String>

Create a validated Points batch.

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pub fn rects( rects: Vec<BoundingBox>, fills: BatchAttr<FillStyle>, strokes: BatchAttr<StrokeStyle>, corner_radius: f32, ) -> Result<Self, String>

Create a validated Rects batch.

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pub fn validate(&self) -> Result<(), String>

Validate that all Varying attributes match the batch size.

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