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GpuRenderer

Struct GpuRenderer 

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pub struct GpuRenderer { /* private fields */ }
Expand description

The GPU render callback.

Holds a shared reference to the editor state. render() reads it under lock, computes a frame, releases the lock before touching the GPU to minimise contention with the event loop.

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impl GpuRenderer

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pub fn new(state: SharedState) -> Self

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pub fn set_theme(&mut self, theme: FleetTheme)

Point the renderer at a theme — the wiring that makes (deftheme :preset …) real.

ChromePalette::for_theme is total over FleetTheme (no wildcard arm), so a theme added upstream fails this to compile rather than silently painting the wrong thing.

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pub fn chrome(&self) -> ChromePalette

The palette currently painted with.

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pub fn with_theme(self, theme: FleetTheme) -> Self

Builder form of Self::set_theme.

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pub fn with_font_size(self, font_size: f32, line_height: f32) -> Self

Trait Implementations§

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impl RenderCallback for GpuRenderer

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fn render(&mut self, ctx: &mut RenderContext<'_>)

Called each frame. Draw into ctx.surface_view.
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fn resize(&mut self, width: u32, height: u32)

Called when the window is resized.
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fn init(&mut self, _gpu: &GpuContext)

Called once after GPU is initialized, before first render.

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