pub struct CellGrid {
pub cols: u16,
pub rows: u16,
}Expand description
The character grid a pixel surface maps to.
Both the viewport (how many buffer lines and columns fit) and the start
screen (what canvas to centre on) need this, and they used to compute it
separately: resize divided height by line-height and subtracted a row,
render subtracted a line-height and then divided. Same intent, two
spellings, two places to get the status-row reservation wrong.
Pure and total — no GPU, no state — which is what makes the one piece of
arithmetic in the GPU face that can actually be WRONG testable without a
device. The 0.6 is glyphon’s monospace advance ratio for
Family::Monospace: an estimate, and the honest reason the start screen
centres approximately rather than exactly.
Fields§
§cols: u16§rows: u16Trait Implementations§
impl Copy for CellGrid
impl Eq for CellGrid
impl StructuralPartialEq for CellGrid
Auto Trait Implementations§
impl Freeze for CellGrid
impl RefUnwindSafe for CellGrid
impl Send for CellGrid
impl Sync for CellGrid
impl Unpin for CellGrid
impl UnsafeUnpin for CellGrid
impl UnwindSafe for CellGrid
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