pub struct OperatorPending;Expand description
The zenmai machine. A ZST marker; the reducer is [Self::step]. The
(Action, u32) event/effect pair is the action and its repetition count.
Trait Implementations§
Source§impl Machine for OperatorPending
impl Machine for OperatorPending
Source§type Event = (Action, u32)
type Event = (Action, u32)
The resolved action and its count (from the keymap’s CountedAction).
Source§type Effect = (Action, u32)
type Effect = (Action, u32)
The action the runtime should execute and how many times. Empty = the key was consumed (an operator began, or a pending operator was cancelled).
type State = OpState
Auto Trait Implementations§
impl Freeze for OperatorPending
impl RefUnwindSafe for OperatorPending
impl Send for OperatorPending
impl Sync for OperatorPending
impl Unpin for OperatorPending
impl UnsafeUnpin for OperatorPending
impl UnwindSafe for OperatorPending
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more