pub struct PhysicalDeviceVulkan12FeaturesBuilder<'a>(/* private fields */);Expand description
Vulkan Manual Page · Builder of PhysicalDeviceVulkan12Features
Implementations§
Source§impl<'a> PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> PhysicalDeviceVulkan12FeaturesBuilder<'a>
pub fn new() -> PhysicalDeviceVulkan12FeaturesBuilder<'a>
pub fn sampler_mirror_clamp_to_edge( self, sampler_mirror_clamp_to_edge: bool, ) -> Self
pub fn draw_indirect_count(self, draw_indirect_count: bool) -> Self
pub fn storage_buffer8_bit_access( self, storage_buffer8_bit_access: bool, ) -> Self
pub fn uniform_and_storage_buffer8_bit_access( self, uniform_and_storage_buffer8_bit_access: bool, ) -> Self
pub fn storage_push_constant8(self, storage_push_constant8: bool) -> Self
pub fn shader_buffer_int64_atomics( self, shader_buffer_int64_atomics: bool, ) -> Self
pub fn shader_float16(self, shader_float16: bool) -> Self
pub fn shader_int8(self, shader_int8: bool) -> Self
pub fn descriptor_indexing(self, descriptor_indexing: bool) -> Self
pub fn shader_input_attachment_array_dynamic_indexing( self, shader_input_attachment_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_dynamic_indexing( self, shader_uniform_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_dynamic_indexing( self, shader_storage_texel_buffer_array_dynamic_indexing: bool, ) -> Self
pub fn shader_uniform_buffer_array_non_uniform_indexing( self, shader_uniform_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_sampled_image_array_non_uniform_indexing( self, shader_sampled_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_buffer_array_non_uniform_indexing( self, shader_storage_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_image_array_non_uniform_indexing( self, shader_storage_image_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_input_attachment_array_non_uniform_indexing( self, shader_input_attachment_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_uniform_texel_buffer_array_non_uniform_indexing( self, shader_uniform_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn shader_storage_texel_buffer_array_non_uniform_indexing( self, shader_storage_texel_buffer_array_non_uniform_indexing: bool, ) -> Self
pub fn descriptor_binding_uniform_buffer_update_after_bind( self, descriptor_binding_uniform_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_sampled_image_update_after_bind( self, descriptor_binding_sampled_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_image_update_after_bind( self, descriptor_binding_storage_image_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_buffer_update_after_bind( self, descriptor_binding_storage_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_uniform_texel_buffer_update_after_bind( self, descriptor_binding_uniform_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_storage_texel_buffer_update_after_bind( self, descriptor_binding_storage_texel_buffer_update_after_bind: bool, ) -> Self
pub fn descriptor_binding_update_unused_while_pending( self, descriptor_binding_update_unused_while_pending: bool, ) -> Self
pub fn descriptor_binding_partially_bound( self, descriptor_binding_partially_bound: bool, ) -> Self
pub fn descriptor_binding_variable_descriptor_count( self, descriptor_binding_variable_descriptor_count: bool, ) -> Self
pub fn runtime_descriptor_array(self, runtime_descriptor_array: bool) -> Self
pub fn sampler_filter_minmax(self, sampler_filter_minmax: bool) -> Self
pub fn scalar_block_layout(self, scalar_block_layout: bool) -> Self
pub fn imageless_framebuffer(self, imageless_framebuffer: bool) -> Self
pub fn uniform_buffer_standard_layout( self, uniform_buffer_standard_layout: bool, ) -> Self
pub fn shader_subgroup_extended_types( self, shader_subgroup_extended_types: bool, ) -> Self
pub fn separate_depth_stencil_layouts( self, separate_depth_stencil_layouts: bool, ) -> Self
pub fn host_query_reset(self, host_query_reset: bool) -> Self
pub fn timeline_semaphore(self, timeline_semaphore: bool) -> Self
pub fn buffer_device_address(self, buffer_device_address: bool) -> Self
pub fn buffer_device_address_capture_replay( self, buffer_device_address_capture_replay: bool, ) -> Self
pub fn buffer_device_address_multi_device( self, buffer_device_address_multi_device: bool, ) -> Self
pub fn vulkan_memory_model(self, vulkan_memory_model: bool) -> Self
pub fn vulkan_memory_model_device_scope( self, vulkan_memory_model_device_scope: bool, ) -> Self
pub fn vulkan_memory_model_availability_visibility_chains( self, vulkan_memory_model_availability_visibility_chains: bool, ) -> Self
pub fn shader_output_viewport_index( self, shader_output_viewport_index: bool, ) -> Self
pub fn shader_output_layer(self, shader_output_layer: bool) -> Self
pub fn subgroup_broadcast_dynamic_id( self, subgroup_broadcast_dynamic_id: bool, ) -> Self
Sourcepub fn build_dangling(self) -> PhysicalDeviceVulkan12Features
pub fn build_dangling(self) -> PhysicalDeviceVulkan12Features
Discards all lifetime information.
Use the Deref and DerefMut implementations if possible.
Methods from Deref<Target = PhysicalDeviceVulkan12Features>§
pub const STRUCTURE_TYPE: StructureType = crate::vk1_0::StructureType::PHYSICAL_DEVICE_VULKAN_1_2_FEATURES
Trait Implementations§
Source§impl<'a> Clone for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> Clone for PhysicalDeviceVulkan12FeaturesBuilder<'a>
Source§fn clone(&self) -> PhysicalDeviceVulkan12FeaturesBuilder<'a>
fn clone(&self) -> PhysicalDeviceVulkan12FeaturesBuilder<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> Debug for PhysicalDeviceVulkan12FeaturesBuilder<'a>
Source§impl<'a> Default for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> Default for PhysicalDeviceVulkan12FeaturesBuilder<'a>
Source§fn default() -> PhysicalDeviceVulkan12FeaturesBuilder<'a>
fn default() -> PhysicalDeviceVulkan12FeaturesBuilder<'a>
Returns the “default value” for a type. Read more
Source§impl<'a> Deref for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> Deref for PhysicalDeviceVulkan12FeaturesBuilder<'a>
Source§impl<'a> DerefMut for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceVulkan12FeaturesBuilder<'a>
Source§impl<'a> ExtendableFrom<'a, PhysicalDeviceVulkan12FeaturesBuilder<'_>> for DeviceCreateInfoBuilder<'a>
impl<'a> ExtendableFrom<'a, PhysicalDeviceVulkan12FeaturesBuilder<'_>> for DeviceCreateInfoBuilder<'a>
Source§impl<'a> ExtendableFrom<'a, PhysicalDeviceVulkan12FeaturesBuilder<'_>> for PhysicalDeviceFeatures2Builder<'a>
impl<'a> ExtendableFrom<'a, PhysicalDeviceVulkan12FeaturesBuilder<'_>> for PhysicalDeviceFeatures2Builder<'a>
impl<'a> Copy for PhysicalDeviceVulkan12FeaturesBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> !Send for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> !Sync for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> Unpin for PhysicalDeviceVulkan12FeaturesBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceVulkan12FeaturesBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more