pub struct PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>(/* private fields */);Expand description
Vulkan Manual Page · Builder of PhysicalDeviceShaderCorePropertiesAMD
Implementations§
Source§impl<'a> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn new() -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
pub fn shader_engine_count(self, shader_engine_count: u32) -> Self
pub fn shader_arrays_per_engine_count( self, shader_arrays_per_engine_count: u32, ) -> Self
pub fn compute_units_per_shader_array( self, compute_units_per_shader_array: u32, ) -> Self
pub fn simd_per_compute_unit(self, simd_per_compute_unit: u32) -> Self
pub fn wavefronts_per_simd(self, wavefronts_per_simd: u32) -> Self
pub fn wavefront_size(self, wavefront_size: u32) -> Self
pub fn sgprs_per_simd(self, sgprs_per_simd: u32) -> Self
pub fn min_sgpr_allocation(self, min_sgpr_allocation: u32) -> Self
pub fn max_sgpr_allocation(self, max_sgpr_allocation: u32) -> Self
pub fn sgpr_allocation_granularity( self, sgpr_allocation_granularity: u32, ) -> Self
pub fn vgprs_per_simd(self, vgprs_per_simd: u32) -> Self
pub fn min_vgpr_allocation(self, min_vgpr_allocation: u32) -> Self
pub fn max_vgpr_allocation(self, max_vgpr_allocation: u32) -> Self
pub fn vgpr_allocation_granularity( self, vgpr_allocation_granularity: u32, ) -> Self
Sourcepub fn build_dangling(self) -> PhysicalDeviceShaderCorePropertiesAMD
pub fn build_dangling(self) -> PhysicalDeviceShaderCorePropertiesAMD
Discards all lifetime information.
Use the Deref and DerefMut implementations if possible.
Methods from Deref<Target = PhysicalDeviceShaderCorePropertiesAMD>§
pub const STRUCTURE_TYPE: StructureType = crate::vk1_0::StructureType::PHYSICAL_DEVICE_SHADER_CORE_PROPERTIES_AMD
Trait Implementations§
Source§impl<'a> Clone for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> Clone for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Source§fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
fn clone(&self) -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'a> Debug for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> Debug for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Source§impl<'a> Default for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> Default for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Source§fn default() -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
fn default() -> PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Returns the “default value” for a type. Read more
Source§impl<'a> Deref for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> Deref for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Source§impl<'a> DerefMut for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> DerefMut for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Source§impl<'a> ExtendableFrom<'a, PhysicalDeviceShaderCorePropertiesAMDBuilder<'_>> for PhysicalDeviceProperties2Builder<'a>
impl<'a> ExtendableFrom<'a, PhysicalDeviceShaderCorePropertiesAMDBuilder<'_>> for PhysicalDeviceProperties2Builder<'a>
impl<'a> Copy for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Auto Trait Implementations§
impl<'a> Freeze for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> RefUnwindSafe for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> !Send for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> !Sync for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> Unpin for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
impl<'a> UnwindSafe for PhysicalDeviceShaderCorePropertiesAMDBuilder<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more