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RealtimeArchitectureRequirements

Struct RealtimeArchitectureRequirements 

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pub struct RealtimeArchitectureRequirements { /* private fields */ }
Expand description

Exact architecture requirements used for realtime selection.

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impl RealtimeArchitectureRequirements

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pub fn new( architecture: RealtimeIdentity, source: RealtimeIdentity, execution_graph: ExecutionGraph, execution_units: ExecutionUnitLayout, source_parameters: ArchitectureParameterDescription, executions: impl IntoIterator<Item = RealtimeExecutionRequirements>, operators: NeuralOperatorCapabilities, speech_schedule_identity: RealtimeIdentity, speech_schedule: RealtimeSpeechConfig, state_layout_identity: RealtimeIdentity, state_layout: StateLayout, mechanisms: RealtimeMechanismRequirements, topology: RealtimeTopologyPolicy, residencies: impl IntoIterator<Item = ExecutionResidency>, ) -> Result<Self, RealtimeContractError>

Creates one exact architecture-owned realtime requirement contract.

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pub const fn architecture(&self) -> &RealtimeIdentity

Returns the exact architecture identity.

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pub const fn source(&self) -> &RealtimeIdentity

Returns the exact admitted source artifact identity.

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pub const fn execution_graph(&self) -> &ExecutionGraph

Returns the exact temporal/depth execution dependency graph.

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pub const fn execution_units(&self) -> &ExecutionUnitLayout

Returns the exact temporal/depth execution-unit layout.

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pub const fn source_parameters(&self) -> &ArchitectureParameterDescription

Returns exact architecture-owned source parameter geometry and ownership.

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pub fn executions(&self) -> &[RealtimeExecutionRequirements]

Returns architecture-admitted execution identities.

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pub const fn operators(&self) -> NeuralOperatorCapabilities

Returns optional neural operators required by the architecture equations.

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pub const fn speech_schedule_identity(&self) -> &RealtimeIdentity

Returns the stable speech schedule identity.

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pub const fn speech_schedule(&self) -> &RealtimeSpeechConfig

Returns exact portable speech geometry and delays.

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pub const fn state_layout_identity(&self) -> &RealtimeIdentity

Returns the stable state-layout identity.

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pub const fn state_layout(&self) -> &StateLayout

Returns complete architecture-owned mutable-state geometry.

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pub const fn mechanisms(&self) -> &RealtimeMechanismRequirements

Returns required generic mechanisms.

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pub const fn topology(&self) -> &RealtimeTopologyPolicy

Returns architecture-admitted topology policy.

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pub fn residencies(&self) -> &[ExecutionResidency]

Returns architecture-admitted residency policies.

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impl Clone for RealtimeArchitectureRequirements

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fn clone(&self) -> RealtimeArchitectureRequirements

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for RealtimeArchitectureRequirements

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for RealtimeArchitectureRequirements

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impl PartialEq for RealtimeArchitectureRequirements

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fn eq(&self, other: &RealtimeArchitectureRequirements) -> bool

Equality operator ==. Read more
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Inequality operator !=. Read more
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impl StructuralPartialEq for RealtimeArchitectureRequirements

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Read<Exclusive, BecauseExclusive> for T
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impl<T> Same for T

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type Output = T

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

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impl<T, U> TryFrom<U> for T
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type Error = !

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fn try_from(value: U) -> Result<T, !>

Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.