pub struct Tessellator { /* private fields */ }Expand description
Converts Shapes into triangles (Mesh).
For performance reasons it is smart to reuse the same Tessellator.
Implementations§
Source§impl Tessellator
impl Tessellator
Sourcepub fn new(
pixels_per_point: f32,
options: TessellationOptions,
font_tex_size: [usize; 2],
prepared_discs: Vec<PreparedDisc>,
) -> Self
pub fn new( pixels_per_point: f32, options: TessellationOptions, font_tex_size: [usize; 2], prepared_discs: Vec<PreparedDisc>, ) -> Self
Create a new Tessellator.
pixels_per_point: number of physical pixels to each logical pointoptions: tessellation qualityshapes: what to tessellatefont_tex_size: size of the font texture. Required to normalize glyph uv rectangles when tessellating text.prepared_discs: Whatcrate::TextureAtlas::prepared_discsreturns. Can safely be set to an empty vec.
Sourcepub fn set_clip_rect(&mut self, clip_rect: Rect)
pub fn set_clip_rect(&mut self, clip_rect: Rect)
Set the Rect to use for culling.
Sourcepub fn tessellate_clipped_shape(
&mut self,
clipped_shape: ClippedShape,
out_primitives: &mut Vec<ClippedPrimitive>,
)
pub fn tessellate_clipped_shape( &mut self, clipped_shape: ClippedShape, out_primitives: &mut Vec<ClippedPrimitive>, )
Tessellate a clipped shape into a list of primitives.
Sourcepub fn tessellate_shape(&mut self, shape: Shape, out: &mut Mesh)
pub fn tessellate_shape(&mut self, shape: Shape, out: &mut Mesh)
Tessellate a single Shape into a Mesh.
This call can panic the given shape is of Shape::Vec or Shape::Callback.
For that, use Self::tessellate_clipped_shape instead.
shape: the shape to tessellate.out: triangles are appended to this.
Sourcepub fn tessellate_circle(&mut self, shape: CircleShape, out: &mut Mesh)
pub fn tessellate_circle(&mut self, shape: CircleShape, out: &mut Mesh)
Tessellate a single CircleShape into a Mesh.
shape: the circle to tessellate.out: triangles are appended to this.
Sourcepub fn tessellate_ellipse(&mut self, shape: EllipseShape, out: &mut Mesh)
pub fn tessellate_ellipse(&mut self, shape: EllipseShape, out: &mut Mesh)
Tessellate a single EllipseShape into a Mesh.
shape: the ellipse to tessellate.out: triangles are appended to this.
Sourcepub fn tessellate_mesh(&self, mesh: &Mesh, out: &mut Mesh)
pub fn tessellate_mesh(&self, mesh: &Mesh, out: &mut Mesh)
Sourcepub fn tessellate_line_segment(
&mut self,
points: [Pos2; 2],
stroke: impl Into<Stroke>,
out: &mut Mesh,
)
pub fn tessellate_line_segment( &mut self, points: [Pos2; 2], stroke: impl Into<Stroke>, out: &mut Mesh, )
Tessellate a line segment between the two points with the given stroke into a Mesh.
shape: the mesh to tessellate.out: triangles are appended to this.
pub fn tessellate_line( &mut self, points: [Pos2; 2], stroke: impl Into<Stroke>, out: &mut Mesh, )
tessellate_line_segment insteadSourcepub fn tessellate_path(&mut self, path_shape: &PathShape, out: &mut Mesh)
pub fn tessellate_path(&mut self, path_shape: &PathShape, out: &mut Mesh)
Sourcepub fn tessellate_rect(&mut self, rect_shape: &RectShape, out: &mut Mesh)
pub fn tessellate_rect(&mut self, rect_shape: &RectShape, out: &mut Mesh)
Sourcepub fn tessellate_text(&mut self, text_shape: &TextShape, out: &mut Mesh)
pub fn tessellate_text(&mut self, text_shape: &TextShape, out: &mut Mesh)
Sourcepub fn tessellate_quadratic_bezier(
&mut self,
quadratic_shape: &QuadraticBezierShape,
out: &mut Mesh,
)
pub fn tessellate_quadratic_bezier( &mut self, quadratic_shape: &QuadraticBezierShape, out: &mut Mesh, )
Tessellate a single QuadraticBezierShape into a Mesh.
quadratic_shape: the shape to tessellate.out: triangles are appended to this.
Sourcepub fn tessellate_cubic_bezier(
&mut self,
cubic_shape: &CubicBezierShape,
out: &mut Mesh,
)
pub fn tessellate_cubic_bezier( &mut self, cubic_shape: &CubicBezierShape, out: &mut Mesh, )
Tessellate a single CubicBezierShape into a Mesh.
cubic_shape: the shape to tessellate.out: triangles are appended to this.
Source§impl Tessellator
impl Tessellator
Sourcepub fn tessellate_shapes(
&mut self,
shapes: Vec<ClippedShape>,
) -> Vec<ClippedPrimitive>
pub fn tessellate_shapes( &mut self, shapes: Vec<ClippedShape>, ) -> Vec<ClippedPrimitive>
Turns Shape:s into sets of triangles.
The given shapes will tessellated in the same order as they are given. They will be batched together by clip rectangle.
pixels_per_point: number of physical pixels to each logical pointoptions: tessellation qualityshapes: what to tessellatefont_tex_size: size of the font texture. Required to normalize glyph uv rectangles when tessellating text.prepared_discs: Whatcrate::TextureAtlas::prepared_discsreturns. Can safely be set to an empty vec.
The implementation uses a Tessellator.
§Returns
A list of clip rectangles with matching Mesh.
Trait Implementations§
Source§impl Clone for Tessellator
impl Clone for Tessellator
Source§fn clone(&self) -> Tessellator
fn clone(&self) -> Tessellator
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for Tessellator
impl RefUnwindSafe for Tessellator
impl Send for Tessellator
impl Sync for Tessellator
impl Unpin for Tessellator
impl UnwindSafe for Tessellator
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more