Struct epaint::Vertex

source ·
#[repr(C)]
pub struct Vertex { pub pos: Pos2, pub uv: Pos2, pub color: Color32, }
Expand description

The 2D vertex type.

Should be friendly to send to GPU as is.

Fields§

§pos: Pos2

Logical pixel coordinates (points). (0,0) is the top left corner of the screen.

§uv: Pos2

Normalized texture coordinates. (0, 0) is the top left corner of the texture. (1, 1) is the bottom right corner of the texture.

§color: Color32

sRGBA with premultiplied alpha

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more
Deserialize this value from the given Serde deserializer. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more
Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern. Read more
If this function returns true, then it must be valid to reinterpret bits as &Self. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.