Expand description
The 2D vertex type.
Should be friendly to send to GPU as is.
Fields
pos: Pos2
Logical pixel coordinates (points). (0,0) is the top left corner of the screen.
uv: Pos2
Normalized texture coordinates. (0, 0) is the top left corner of the texture. (1, 1) is the bottom right corner of the texture.
color: Color32
sRGBA with premultiplied alpha
Trait Implementations
sourceimpl<'de> Deserialize<'de> for Vertex
impl<'de> Deserialize<'de> for Vertex
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl PartialEq<Vertex> for Vertex
impl PartialEq<Vertex> for Vertex
impl Copy for Vertex
impl Pod for Vertex
impl StructuralPartialEq for Vertex
Auto Trait Implementations
impl RefUnwindSafe for Vertex
impl Send for Vertex
impl Sync for Vertex
impl Unpin for Vertex
impl UnwindSafe for Vertex
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> CheckedBitPattern for T where
T: AnyBitPattern,
impl<T> CheckedBitPattern for T where
T: AnyBitPattern,
type Bits = T
type Bits = T
Self
must have the same layout as the specified Bits
except for
the possible invalid bit patterns being checked during
is_valid_bit_pattern
. Read more
sourcefn is_valid_bit_pattern(_bits: &T) -> bool
fn is_valid_bit_pattern(_bits: &T) -> bool
If this function returns true, then it must be valid to reinterpret bits
as &Self
. Read more